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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Resources/woods.tres" type="TileSet" id=1]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Story/ScrollCamera.gd" type="Script" id=3]
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[node name="Ch1S1" type="Node2D"]
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[node name="ScrollCamera" type="Camera2D" parent="."]
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current = true
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script = ExtResource( 3 )
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[node name="Background" type="ParallaxBackground" parent="."]
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[node name="SkyUpper" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.05, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="TileMap" type="TileMap" parent="Background/SkyUpper"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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cell_quadrant_size = 15
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format = 1
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tile_data = PoolIntArray( -196608, 1, 0, -196604, 1, 0, -196600, 1, 0, -196596, 1, 0, -196592, 1, 0, -196588, 1, 0, 262136, 2, 0, 262140, 2, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
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[node name="Sky" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.1, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="TileMap" type="TileMap" parent="Background/Sky"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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cell_quadrant_size = 15
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format = 1
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tile_data = PoolIntArray( 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0, 262136, 2, 0, 262140, 2, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
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[node name="Mountains" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.2, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="TileMap" type="TileMap" parent="Background/Mountains"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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cell_quadrant_size = 15
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format = 1
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tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0, 196608, 8, 0, 196612, 8, 0, 196616, 8, 0, 196620, 8, 0, 196624, 8, 0, 196628, 8, 0 )
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[node name="Furthest" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.35, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="TileMap" type="TileMap" parent="Background/Furthest"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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format = 1
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tile_data = PoolIntArray( 196608, 9, 0, 196612, 9, 0, 196616, 9, 0, 196620, 9, 0, 196624, 9, 0, 196628, 9, 0 )
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[node name="Far" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.5, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Trees" type="TileMap" parent="Background/Far"]
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tile_set = ExtResource( 1 )
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format = 1
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tile_data = PoolIntArray( 131077, 6, 0, 131086, 6, 0, 131089, 6, 0 )
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[node name="TileMap" type="TileMap" parent="Background/Far"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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format = 1
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tile_data = PoolIntArray( 196608, 10, 0, 196612, 10, 0, 196616, 10, 0, 196620, 10, 0, 196624, 10, 0, 196628, 10, 0 )
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[node name="Mid" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.65, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Trees" type="TileMap" parent="Background/Mid"]
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tile_set = ExtResource( 1 )
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format = 1
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tile_data = PoolIntArray( 8, 17, 0 )
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[node name="TileMap" type="TileMap" parent="Background/Mid"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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format = 1
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tile_data = PoolIntArray( 196608, 11, 0, 196612, 11, 0, 196616, 11, 0, 196620, 11, 0, 196624, 11, 0, 196628, 11, 0 )
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[node name="Close" type="ParallaxLayer" parent="Background"]
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motion_scale = Vector2( 0.8, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Trees" type="TileMap" parent="Background/Close"]
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tile_set = ExtResource( 1 )
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cell_y_sort = true
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format = 1
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tile_data = PoolIntArray( -262138, 19, 0, -131071, 18, 0 )
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[node name="Grass" type="TileMap" parent="Background/Close"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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format = 1
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tile_data = PoolIntArray( 196608, 12, 0, 196612, 12, 0, 196616, 12, 0, 196620, 12, 0, 196624, 12, 0, 196628, 12, 0 )
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[node name="Road" type="ParallaxLayer" parent="Background"]
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Road" type="TileMap" parent="Background/Road"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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format = 1
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tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 14, 0, 393232, 14, 0, 393236, 14, 0 )
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[node name="Poles(back)" type="TileMap" parent="Background/Road"]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 30, 30 )
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cell_custom_transform = Transform2D( 30, 0, 0, 0, 0, 0 )
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format = 1
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tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 720896, 16, 0 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( 472, 433 )
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[node name="Foreground" type="ParallaxBackground" parent="."]
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layer = 1
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[node name="Road" type="ParallaxLayer" parent="Foreground"]
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Poles(front)" type="TileMap" parent="Foreground/Road"]
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z_index = 1
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 30, 30 )
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format = 1
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tile_data = PoolIntArray( 458752, 15, 0, 458754, 7, 0, 458756, 15, 0, 458758, 15, 0, 458760, 15, 0, 458762, 15, 0, 458764, 15, 0, 458766, 15, 0, 458768, 15, 0, 458770, 15, 0, 458772, 15, 0, 458774, 15, 0, 458776, 15, 0, 458778, 15, 0, 458780, 15, 0, 458782, 15, 0, 458784, 15, 0, 458786, 15, 0, 458788, 15, 0, 458790, 15, 0, 458792, 15, 0, 458794, 15, 0, 458796, 15, 0, 458798, 15, 0 )
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[node name="Close" type="ParallaxLayer" parent="Foreground"]
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motion_scale = Vector2( 0.8, 1 )
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motion_mirroring = Vector2( 1440, 0 )
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[node name="Grass(Front)" type="TileMap" parent="Foreground/Close"]
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z_index = 2
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 60, 60 )
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cell_y_sort = true
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format = 1
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tile_data = PoolIntArray( -65518, 19, 0, 65548, 18, 0, 393216, 12, 0, 393220, 12, 0, 393224, 12, 0, 393228, 12, 0, 393232, 12, 0, 393236, 12, 0, 589824, 13, 0, 589828, 13, 0, 589832, 13, 0, 589836, 13, 0, 589840, 13, 0, 589844, 13, 0 )
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