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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Resources/woods.tres" type="TileSet" id=1]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Camera.tscn" type="PackedScene" id=3]
[node name="Ch1S1" type="Node2D"]
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.5, 1 )
motion_mirroring = Vector2( 240, 0 )
[node name="Sky" type="TileMap" parent="ParallaxBackground/ParallaxLayer"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0 )
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 1.8, 1 )
motion_mirroring = Vector2( 0.5, 0 )
[node name="Trees" type="TileMap" parent="ParallaxBackground/ParallaxLayer2"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
[node name="FG" type="Node2D" parent="."]
[node name="Player" parent="FG" instance=ExtResource( 2 )]
position = Vector2( 703, 185 )
[node name="Camera" parent="." instance=ExtResource( 3 )]
visible = false
position = Vector2( 480, 245 )