[gd_scene load_steps=4 format=2] [ext_resource path="res://Resources/woods.tres" type="TileSet" id=1] [ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Scenes/Camera.tscn" type="PackedScene" id=3] [node name="Ch1S1" type="Node2D"] [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.5, 1 ) motion_mirroring = Vector2( 240, 0 ) [node name="Sky" type="TileMap" parent="ParallaxBackground/ParallaxLayer"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) cell_quadrant_size = 15 format = 1 tile_data = PoolIntArray( 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0 ) [node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 1.8, 1 ) motion_mirroring = Vector2( 0.5, 0 ) [node name="Trees" type="TileMap" parent="ParallaxBackground/ParallaxLayer2"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 [node name="FG" type="Node2D" parent="."] [node name="Player" parent="FG" instance=ExtResource( 2 )] position = Vector2( 703, 185 ) [node name="Camera" parent="." instance=ExtResource( 3 )] visible = false position = Vector2( 480, 245 )