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added todo and begin work on Ch1S1

master
as4s4hetic 3 years ago
parent
commit
b8c7014c5e
  1. 8
      Scenes/Camera.tscn
  2. 1
      Scripts/CameraFollow.gd
  3. 38
      Story/Ch1S1.tscn
  4. 7
      Story/Ch1S2.tscn
  5. 2
      project.godot
  6. 17
      todo.org
  7. 3
      todo.org~

8
Scenes/Camera.tscn

@ -0,0 +1,8 @@ @@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/CameraFollow.gd" type="Script" id=1]
[node name="Camera2D" type="Camera2D"]
position = Vector2( 480, 240 )
current = true
script = ExtResource( 1 )

1
Scripts/CameraFollow.gd

@ -13,7 +13,6 @@ func _ready(): @@ -13,7 +13,6 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
onready var target = get_node("../FG/Player")
onready var covers = get_node("../FG/Covers")
func _process (delta):

38
Story/Ch1S1.tscn

@ -0,0 +1,38 @@ @@ -0,0 +1,38 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Resources/woods.tres" type="TileSet" id=1]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Camera.tscn" type="PackedScene" id=3]
[node name="Ch1S1" type="Node2D"]
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.5, 1 )
motion_mirroring = Vector2( 240, 0 )
[node name="Sky" type="TileMap" parent="ParallaxBackground/ParallaxLayer"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0 )
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 1.8, 1 )
motion_mirroring = Vector2( 0.5, 0 )
[node name="Trees" type="TileMap" parent="ParallaxBackground/ParallaxLayer2"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
[node name="FG" type="Node2D" parent="."]
[node name="Player" parent="FG" instance=ExtResource( 2 )]
position = Vector2( 703, 185 )
[node name="Camera" parent="." instance=ExtResource( 3 )]
visible = false
position = Vector2( 480, 245 )

7
Story/Ch1S2.tscn

@ -11,7 +11,7 @@ @@ -11,7 +11,7 @@
[ext_resource path="res://Sprites/jame/James.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=10]
[ext_resource path="res://Sprites/richal/Richal.tscn" type="PackedScene" id=11]
[ext_resource path="res://Scripts/CameraFollow.gd" type="Script" id=12]
[ext_resource path="res://Scenes/Camera.tscn" type="PackedScene" id=12]
[ext_resource path="res://Scenes/InteractiveDialog.tscn" type="PackedScene" id=13]
[ext_resource path="res://Scripts/CoverControl.gd" type="Script" id=14]
[ext_resource path="res://Music/Lodge-Unmastered.mp3" type="AudioStream" id=15]
@ -48,10 +48,7 @@ autoplay = true @@ -48,10 +48,7 @@ autoplay = true
[node name="UI" parent="CanvasLayer" instance=ExtResource( 8 )]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 451, 306 )
current = true
script = ExtResource( 12 )
[node name="Camera" parent="." instance=ExtResource( 12 )]
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]

2
project.godot

@ -51,7 +51,7 @@ _global_script_class_icons={ @@ -51,7 +51,7 @@ _global_script_class_icons={
[application]
config/name="Fullhouse"
run/main_scene="res://Story/Ch1S2.tscn"
run/main_scene="res://Story/Ch1S1.tscn"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )

17
todo.org

@ -0,0 +1,17 @@ @@ -0,0 +1,17 @@
current scene: Ch1S2
* Storyboard
** TODO Add chapters before current scene
- introduce characters group by group
* Writing
** TODO Flesh out dialog in current scene
* Drawing
** TODO Bathroom furniture
* Programming
** TODO Inventory
** TODO Saving Mechanism
** TODO Show prompt when dialog is available

3
todo.org~

@ -0,0 +1,3 @@ @@ -0,0 +1,3 @@
* Storyboard
** TODO Add chapters between (current) Ch1S1 and Ch2S2
- introduce characters group by group
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