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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Reference",
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"class": "DTS",
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"language": "GDScript",
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"path": "res://addons/dialogic/Localization/translation_service.gd"
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}, {
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"base": "Node",
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"class": "Dialogic",
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"language": "GDScript",
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"path": "res://addons/dialogic/Other/DialogicClass.gd"
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}, {
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"base": "Control",
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"class": "DialogicBackgroundMusic",
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"language": "GDScript",
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"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
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}, {
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"base": "Node",
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"class": "DialogicDefinitionsUtil",
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"language": "GDScript",
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"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
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}, {
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"base": "Reference",
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"class": "DialogicResources",
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"language": "GDScript",
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"path": "res://addons/dialogic/Other/DialogicResources.gd"
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}, {
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"base": "Reference",
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"class": "DialogicUtil",
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"language": "GDScript",
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"path": "res://addons/dialogic/Other/DialogicUtil.gd"
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} ]
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_global_script_class_icons={
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"DTS": "",
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"Dialogic": "",
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"DialogicBackgroundMusic": "",
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"DialogicDefinitionsUtil": "",
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"DialogicResources": "",
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"DialogicUtil": ""
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}
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[application]
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config/name="Fullhouse"
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run/main_scene="res://Story/Ch1S2.tscn"
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boot_splash/fullsize=false
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boot_splash/use_filter=false
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boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
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config/icon="res://icon.png"
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[display]
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window/size/width=960
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window/size/height=480
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/dialogic/plugin.cfg" )
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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