Browse Source

fixed walking over TV glitch

pull/1/head
as4s4hetic 3 years ago
parent
commit
f88dc82108
  1. 36
      Ch1S2.tscn
  2. BIN
      Tiles/Furniture/coffee table.png
  3. BIN
      game.pck
  4. 262
      lodge.tres
  5. 13
      project.godot

36
Ch1S2.tscn

@ -13,30 +13,33 @@ @@ -13,30 +13,33 @@
[ext_resource path="res://lodge.tres" type="TileSet" id=14]
[node name="LivingRoom" type="Node2D"]
position = Vector2( 60, 0 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" parent="CanvasLayer" instance=ExtResource( 2 )]
margin_right = 960.0
margin_bottom = 480.0
rect_clip_content = true
[node name="Sky" type="TileMap" parent="."]
tile_set = ExtResource( 8 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 65535, 0, 0, 3, 0, 0, 7, 0, 0 )
tile_data = PoolIntArray( 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0 )
[node name="Woods" type="TileMap" parent="."]
tile_set = ExtResource( 8 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 65538, 1, 0, 65540, 1, 0 )
tile_data = PoolIntArray( 65537, 1, 0, 65538, 1, 0, 65541, 1, 0, 65542, 1, 0 )
[node name="Lodge" type="TileMap" parent="."]
position = Vector2( 60, 0 )
tile_set = ExtResource( 14 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 65535, 31, 0, 0, 1, 0, 1, 15, 0, 2, 16, 0, 4, 16, 0, 6, 17, 0, 7, 31, 0, 8, 5, 0, 9, 5, 0, 10, 5, 0, 11, 5, 0, 12, 5, 0, 13, 5, 0, 14, 5, 0, 131071, 31, 0, 65536, 1, 0, 65537, 18, 0, 65538, 19, 0, 65540, 19, 0, 65542, 20, 0, 65543, 31, 0, 65544, 5, 0, 65545, 5, 0, 65546, 5, 0, 65547, 5, 0, 65548, 5, 0, 65549, 5, 0, 65550, 5, 0, 196607, 6, 0, 131072, 8, 0, 131073, 21, 0, 131074, 22, 0, 131076, 22, 0, 131078, 23, 0, 131079, 6, 0, 131080, 7, 0, 131082, 7, 0, 131084, 7, 0, 131086, 8, 0, 262143, 9, 0, 196608, 25, 0, 196610, 10, 0, 196612, 25, 0, 196614, 25, 0, 196616, 25, 0, 196618, 25, 0, 196620, 10, 0, 196622, 11, 0, 327679, 9, 0, 262144, 25, 0, 262146, 10, 0, 262148, 25, 0, 262150, 25, 0, 262152, 25, 0, 262154, 25, 0, 262156, 10, 0, 262158, 11, 0, 393215, 9, 0, 327680, 25, 0, 327682, 25, 0, 327684, 25, 0, 327686, 25, 0, 327688, 25, 0, 327690, 25, 0, 327692, 10, 0, 327694, 11, 0, 458751, 9, 0, 393216, 25, 0, 393218, 25, 0, 393220, 25, 0, 393222, 25, 0, 393224, 25, 0, 393226, 25, 0, 393228, 10, 0, 393230, 11, 0, 524287, 12, 0, 458752, 10, 0, 458754, 28, 0, 458756, 28, 0, 458758, 28, 0, 458760, 13, 0, 458762, 13, 0, 458764, 13, 0, 458766, 14, 0 )
tile_data = PoolIntArray( 65535, 15, 0, 0, 16, 0, 2, 16, 0, 4, 16, 0, 6, 17, 0, 7, 31, 0, 8, 5, 0, 9, 5, 0, 10, 5, 0, 11, 5, 0, 12, 5, 0, 13, 5, 0, 14, 5, 0, 131071, 18, 0, 65536, 19, 0, 65538, 19, 0, 65540, 19, 0, 65542, 20, 0, 65543, 31, 0, 65544, 5, 0, 65545, 5, 0, 65546, 5, 0, 65547, 5, 0, 65548, 5, 0, 65549, 5, 0, 65550, 5, 0, 196607, 21, 0, 131072, 22, 0, 131074, 22, 0, 131076, 22, 0, 131078, 23, 0, 131079, 6, 0, 131080, 51, 0, 131082, 51, 0, 131084, 51, 0, 131086, 8, 0, 262143, 24, 0, 196608, 25, 0, 196610, 25, 0, 196612, 25, 0, 196614, 25, 0, 196616, 25, 0, 196618, 25, 0, 196620, 25, 0, 196622, 26, 0, 327679, 24, 0, 262144, 25, 0, 262146, 25, 0, 262148, 25, 0, 262150, 25, 0, 262152, 25, 0, 262154, 25, 0, 262156, 25, 0, 262158, 26, 0, 393215, 50, 0, 327680, 25, 0, 327682, 25, 0, 327684, 25, 0, 327686, 25, 0, 327688, 25, 0, 327690, 25, 0, 327692, 25, 0, 327694, 7, 0, 458751, 50, 0, 393216, 25, 0, 393218, 25, 0, 393220, 25, 0, 393222, 25, 0, 393224, 25, 0, 393226, 25, 0, 393228, 25, 0, 393230, 7, 0, 524287, 27, 0, 458752, 28, 0, 458754, 28, 0, 458756, 28, 0, 458758, 28, 0, 458760, 28, 0, 458762, 28, 0, 458764, 28, 0, 458766, 29, 0 )
[node name="Carpet" type="TileMap" parent="."]
tile_set = ExtResource( 14 )
@ -50,13 +53,12 @@ tile_data = PoolIntArray( 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 3 @@ -50,13 +53,12 @@ tile_data = PoolIntArray( 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 3
position = Vector2( 453, 309 )
[node name="Furniture" type="TileMap" parent="YSort"]
position = Vector2( -1, 0 )
tile_set = ExtResource( 14 )
cell_size = Vector2( 30, 30 )
cell_tile_origin = 2
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 131088, 45, 0, 458753, 49, 0, 458761, 47, 0, 524300, 48, 0, 589840, 32, 0, 720905, 46, 0, 720914, 34, 0, 720916, 34, 0, 720918, 34, 0, 720920, 34, 0, 720922, 34, 0 )
tile_data = PoolIntArray( 131090, 45, 0, 458761, 47, 0, 524300, 48, 0, 589827, 53, 0, 589840, 32, 0, 720899, 54, 0, 720905, 46, 0, 720914, 34, 0, 720916, 34, 0, 720918, 34, 0, 720920, 34, 0, 720922, 34, 0 )
[node name="Chairs" type="TileMap" parent="YSort"]
tile_set = ExtResource( 14 )
@ -67,28 +69,34 @@ format = 1 @@ -67,28 +69,34 @@ format = 1
tile_data = PoolIntArray( 524305, 35, 0, 524307, 35, 0, 524309, 35, 0, 524311, 35, 0, 524313, 35, 0 )
[node name="Richal" parent="YSort" instance=ExtResource( 3 )]
position = Vector2( 546, 181 )
position = Vector2( 600, 180 )
[node name="James" parent="YSort" instance=ExtResource( 6 )]
position = Vector2( 786, 189 )
position = Vector2( 840, 190 )
[node name="Sak" parent="YSort" instance=ExtResource( 7 )]
position = Vector2( 843, 218 )
position = Vector2( 900, 230 )
[node name="Charlene" parent="YSort" instance=ExtResource( 9 )]
position = Vector2( 371, 385 )
position = Vector2( 380, 380 )
[node name="Alistair" parent="YSort" instance=ExtResource( 10 )]
position = Vector2( 149, 164 )
position = Vector2( 165, 150 )
[node name="Kettle" type="Sprite" parent="YSort"]
position = Vector2( 593, 156 )
position = Vector2( 653, 156 )
texture = ExtResource( 4 )
[node name="Mug" type="Sprite" parent="YSort"]
position = Vector2( 492, 155 )
position = Vector2( 555, 155 )
texture = ExtResource( 5 )
[node name="Mug2" type="Sprite" parent="YSort"]
position = Vector2( 517, 155 )
position = Vector2( 580, 155 )
texture = ExtResource( 5 )
[node name="Floating" type="TileMap" parent="."]
tile_set = ExtResource( 14 )
cell_size = Vector2( 30, 30 )
format = 1
tile_data = PoolIntArray( 458755, 52, 0 )

BIN
Tiles/Furniture/coffee table.png

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Width:  |  Height:  |  Size: 751 B

After

Width:  |  Height:  |  Size: 642 B

BIN
game.pck

Binary file not shown.

262
lodge.tres

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=37 format=2]
[gd_resource type="TileSet" load_steps=42 format=2]
[ext_resource path="res://Tiles/bedroom.png" type="Texture" id=1]
[ext_resource path="res://Tiles/living-room.png" type="Texture" id=2]
@ -43,6 +43,21 @@ points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 ) @@ -43,6 +43,21 @@ points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 9, 60, 0, 60, 0, 0, 9, 0 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 60, 60, 51, 60, 51, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 9, 0, 9, 48, 60, 48, 60, 60, 0, 60 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 120, 60, 0, 60, 0, 48, 120, 48 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 51, 0, 60, 0, 60, 60, 0, 60, 0, 48, 51, 48 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -70,18 +85,18 @@ points = PoolVector2Array( 78, 51, 78, 72, 72, 81, 18, 81, 12, 72, 12, 51 ) @@ -70,18 +85,18 @@ points = PoolVector2Array( 78, 51, 78, 72, 72, 81, 18, 81, 12, 72, 12, 51 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 45, 60, 45, 60, 150, 0, 150 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 54, 165, 6, 165, 6, 66, 54, 66 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 48, 105, 0, 105, 0, 20, 48, 20 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -188,22 +203,15 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -188,22 +203,15 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
7/texture = ExtResource( 3 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 60, 60, 120, 60 )
7/region = Rect2( 60, 120, 60, 60 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape = SubResource( 15 )
7/shape_one_way = false
7/shape_one_way_margin = 1.0
7/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 15 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 0
8/name = "corridor.png 8"
8/texture = ExtResource( 3 )
@ -226,90 +234,6 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -226,90 +234,6 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
8/z_index = 0
9/name = "corridor.png 9"
9/texture = ExtResource( 3 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 120, 60, 60 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape_one_way = false
9/shape_one_way_margin = 0.0
9/shapes = [ ]
9/z_index = 0
10/name = "corridor.png 10"
10/texture = ExtResource( 3 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 60, 120, 120, 60 )
10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 0
11/name = "corridor.png 11"
11/texture = ExtResource( 3 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 180, 120, 60, 60 )
11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape_one_way = false
11/shape_one_way_margin = 0.0
11/shapes = [ ]
11/z_index = 0
12/name = "corridor.png 12"
12/texture = ExtResource( 3 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 0, 180, 60, 60 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape_one_way = false
12/shape_one_way_margin = 0.0
12/shapes = [ ]
12/z_index = 0
13/name = "corridor.png 13"
13/texture = ExtResource( 3 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 60, 180, 120, 60 )
13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shape_offset = Vector2( 0, 0 )
13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
13/shape_one_way = false
13/shape_one_way_margin = 0.0
13/shapes = [ ]
13/z_index = 0
14/name = "corridor.png 14"
14/texture = ExtResource( 3 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 180, 180, 60, 60 )
14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shape_offset = Vector2( 0, 0 )
14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
14/shape_one_way = false
14/shape_one_way_margin = 0.0
14/shapes = [ ]
14/z_index = 0
15/name = "living-room.png 15"
15/texture = ExtResource( 2 )
15/tex_offset = Vector2( 0, 0 )
@ -509,9 +433,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -509,9 +433,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shape_offset = Vector2( 0, 0 )
24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
24/shape = SubResource( 32 )
24/shape_one_way = false
24/shape_one_way_margin = 0.0
24/shapes = [ ]
24/shape_one_way_margin = 1.0
24/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
24/z_index = 0
25/name = "living-room.png 25"
25/texture = ExtResource( 2 )
@ -537,9 +468,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -537,9 +468,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
26/navigation_offset = Vector2( 0, 0 )
26/shape_offset = Vector2( 0, 0 )
26/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
26/shape = SubResource( 33 )
26/shape_one_way = false
26/shape_one_way_margin = 0.0
26/shapes = [ ]
26/shape_one_way_margin = 1.0
26/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
26/z_index = 0
27/name = "living-room.png 27"
27/texture = ExtResource( 2 )
@ -551,9 +489,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -551,9 +489,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
27/navigation_offset = Vector2( 0, 0 )
27/shape_offset = Vector2( 0, 0 )
27/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
27/shape = SubResource( 34 )
27/shape_one_way = false
27/shape_one_way_margin = 0.0
27/shapes = [ ]
27/shape_one_way_margin = 1.0
27/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 34 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
27/z_index = 0
28/name = "living-room.png 28"
28/texture = ExtResource( 2 )
@ -565,9 +510,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -565,9 +510,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
28/navigation_offset = Vector2( 0, 0 )
28/shape_offset = Vector2( 0, 0 )
28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
28/shape = SubResource( 35 )
28/shape_one_way = false
28/shape_one_way_margin = 0.0
28/shapes = [ ]
28/shape_one_way_margin = 1.0
28/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 35 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
28/z_index = 0
29/name = "living-room.png 29"
29/texture = ExtResource( 2 )
@ -579,9 +531,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -579,9 +531,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
29/navigation_offset = Vector2( 0, 0 )
29/shape_offset = Vector2( 0, 0 )
29/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
29/shape = SubResource( 36 )
29/shape_one_way = false
29/shape_one_way_margin = 0.0
29/shapes = [ ]
29/shape_one_way_margin = 1.0
29/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 36 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
29/z_index = 0
30/name = "Living-room"
30/texture = ExtResource( 2 )
@ -891,24 +850,73 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -891,24 +850,73 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
48/z_index = 0
49/name = "coffee table.png 49"
49/texture = ExtResource( 12 )
49/tex_offset = Vector2( 0, 0 )
49/modulate = Color( 1, 1, 1, 1 )
49/region = Rect2( 0, 0, 60, 165 )
49/tile_mode = 0
49/occluder_offset = Vector2( 0, 0 )
49/navigation_offset = Vector2( 0, 0 )
49/shape_offset = Vector2( 0, 0 )
49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
49/shape = SubResource( 30 )
49/shape_one_way = false
49/shape_one_way_margin = 1.0
49/shapes = [ {
50/name = "corridor.png 50"
50/texture = ExtResource( 3 )
50/tex_offset = Vector2( 0, 0 )
50/modulate = Color( 1, 1, 1, 1 )
50/region = Rect2( 120, 120, 60, 60 )
50/tile_mode = 0
50/occluder_offset = Vector2( 0, 0 )
50/navigation_offset = Vector2( 0, 0 )
50/shape_offset = Vector2( 0, 0 )
50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
50/shape_one_way = false
50/shape_one_way_margin = 0.0
50/shapes = [ ]
50/z_index = 0
51/name = "corridor.png 51"
51/texture = ExtResource( 3 )
51/tex_offset = Vector2( 0, 0 )
51/modulate = Color( 1, 1, 1, 1 )
51/region = Rect2( 60, 60, 120, 60 )
51/tile_mode = 0
51/occluder_offset = Vector2( 0, 0 )
51/navigation_offset = Vector2( 0, 0 )
51/shape_offset = Vector2( 0, 0 )
51/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
51/shape = SubResource( 37 )
51/shape_one_way = false
51/shape_one_way_margin = 1.0
51/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 37 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
51/z_index = 0
52/name = "coffee table.png 52"
52/texture = ExtResource( 12 )
52/tex_offset = Vector2( 0, 0 )
52/modulate = Color( 1, 1, 1, 1 )
52/region = Rect2( 0, 0, 60, 60 )
52/tile_mode = 0
52/occluder_offset = Vector2( 0, 0 )
52/navigation_offset = Vector2( 0, 0 )
52/shape_offset = Vector2( 0, 0 )
52/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
52/shape_one_way = false
52/shape_one_way_margin = 0.0
52/shapes = [ ]
52/z_index = 0
53/name = "coffee table.png 53"
53/texture = ExtResource( 12 )
53/tex_offset = Vector2( 0, 0 )
53/modulate = Color( 1, 1, 1, 1 )
53/region = Rect2( 0, 60, 60, 120 )
53/tile_mode = 0
53/occluder_offset = Vector2( 0, 0 )
53/navigation_offset = Vector2( 0, 0 )
53/shape_offset = Vector2( 0, 0 )
53/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
53/shape = SubResource( 38 )
53/shape_one_way = false
53/shape_one_way_margin = 1.0
53/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape": SubResource( 38 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
49/z_index = 0
53/z_index = 0

13
project.godot

@ -12,8 +12,16 @@ config_version=4 @@ -12,8 +12,16 @@ config_version=4
config/name="Fullhouse"
run/main_scene="res://Ch1S2.tscn"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://icon.png"
[display]
window/size/width=960
window/size/height=480
[input]
move_left={
@ -40,3 +48,8 @@ move_down={ @@ -40,3 +48,8 @@ move_down={
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0

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