Browse Source

first commit

pull/1/head
as4s4hetic 2 years ago
commit
5cc5cbe47c
  1. 16
      MainScene.tscn
  2. 77
      Player.gd
  3. 78
      Player.tscn
  4. BIN
      Sprites/aditya/front.png
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      Sprites/aditya/front.png.import
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      Sprites/alistair/front.png
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      Sprites/alistair/front.png.import
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      Sprites/bong/front.png
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      Sprites/bong/with_cat/3front.png
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      Sprites/bong/with_cat/3front.png.import
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      Sprites/bong/with_cat/front.png
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      Sprites/charlene/front.png
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      Sprites/charlene/front.png.import
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      Sprites/chsh/back.png
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      Sprites/chsh/front.png
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      Sprites/chsh/left.png
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      Sprites/chsh/right.png
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      Sprites/emma/front.png
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      Sprites/eunsu/front.png
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      Sprites/jame/front.png
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      Sprites/jenny/front.png
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      Sprites/jenny/front.png.import
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      Sprites/joe/front.png
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      Sprites/josep/front.png
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      Sprites/josep/front.png.import
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      Sprites/josha/front.png
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      Sprites/mc/back.png
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      Sprites/mc/backl1.png
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      Sprites/mc/backr1.png
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      Sprites/mc/front.png
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      Sprites/mc/frontf1.png
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      Sprites/mc/frontl1.png
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      Sprites/mc/frontr1.png
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      Sprites/mc/left-1.png
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      Sprites/mc/left-2.png
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      Sprites/mc/left.png
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      Sprites/mc/left.png.import
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      Sprites/mc/left1.png
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      Sprites/mc/left1.png.import
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      Sprites/mc/left2.png
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      Sprites/mc/left2.png.import
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      Sprites/mc/right-1.png
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      Sprites/mc/right-1.png.import
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      Sprites/mc/right-2.png
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      Sprites/mc/right-2.png.import
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      Sprites/mc/right.png
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      Sprites/mc/right.png.import
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      Sprites/mc/right1.png
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      Sprites/mc/right1.png.import
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      Sprites/mc/right2.png
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      Sprites/mc/right2.png.import
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      Sprites/sak/front.png
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      Sprites/sak/front.png.import
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      Tiles/Furniture/bed.png
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      Tiles/Furniture/bed.png.import
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      Tiles/Furniture/sofa-striped.png
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      Tiles/Furniture/sofa-striped.png.import
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      Tiles/Furniture/sofa.png
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      Tiles/Furniture/sofa.png.import
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      Tiles/backroom-backup.png
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      Tiles/backroom-backup.png.import
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      Tiles/backroom-frontlit.png
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      Tiles/backroom-frontlit.png.import
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      Tiles/backroom-noshading.png
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      Tiles/backroom-noshading.png.import
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      Tiles/backroom.png
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      Tiles/backroom.png.import
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      Tiles/bedroom.png
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      Tiles/blue-room.png
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      Tiles/corridor.png
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      Tiles/corridor.png.import
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      Tiles/living-room.png
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      Tiles/living-room.png.import
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      Tiles/planks0.png
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      Tiles/planks0.png.import
  98. 227
      backroom.tscn
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      icon.png
  100. 35
      icon.png.import
  101. Some files were not shown because too many files have changed in this diff Show More

16
MainScene.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://lodge.tres" type="TileSet" id=14]
[node name="MainScene" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 14 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 65540, 15, 0, 65541, 16, 0, 65543, 16, 0, 65545, 17, 0, 65546, 1, 0, 65547, 4, 0, 65549, 4, 0, 65551, 5, 0, 131076, 18, 0, 131077, 19, 0, 131079, 19, 0, 131081, 20, 0, 131082, 1, 0, 131083, 4, 0, 131085, 4, 0, 131087, 5, 0, 196612, 21, 0, 196613, 22, 0, 196615, 22, 0, 196617, 23, 0, 196618, 6, 0, 196619, 7, 0, 196621, 7, 0, 196623, 8, 0, 262148, 24, 0, 262149, 25, 0, 262151, 25, 0, 262153, 25, 0, 262155, 10, 0, 262157, 10, 0, 262159, 11, 0, 327684, 24, 0, 327685, 25, 0, 327687, 10, 0, 327689, 10, 0, 327691, 10, 0, 327693, 10, 0, 327695, 11, 0, 393220, 24, 0, 393221, 25, 0, 393223, 10, 0, 393225, 10, 0, 393227, 10, 0, 393229, 10, 0, 393231, 11, 0, 458756, 24, 0, 458757, 25, 0, 458759, 25, 0, 458761, 25, 0, 458763, 10, 0, 458765, 10, 0, 458767, 11, 0, 524292, 9, 0, 524293, 10, 0, 524295, 10, 0, 524297, 10, 0, 524299, 10, 0, 524301, 10, 0, 524303, 11, 0, 589828, 12, 0, 589829, 13, 0, 589831, 13, 0, 589833, 13, 0, 589835, 13, 0, 589837, 13, 0, 589839, 14, 0 )
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 493, 347 )

77
Player.gd

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extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var curHp : int = 10
var maxHp : int = 10
var moveSpeed : int = 180
var damage : int = 1
var gold : int = 0
var curLevel : int = 0
var curXp : int = 0
var xpToNextLevel : int = 50
var xpToLevelIncreaseRate : float = 1.2
var interactDist : int = 70
var vel = Vector2()
var facingDir = Vector2()
onready var rayCast = $RayCast2D
onready var anim = $AnimatedSprite
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _physics_process (delta):
vel = Vector2()
# inputs
if Input.is_action_pressed("move_up"):
vel.y -= 1
facingDir = Vector2(0, -1)
if Input.is_action_pressed("move_down"):
vel.y += 1
facingDir = Vector2(0, 1)
if Input.is_action_pressed("move_left"):
vel.x -= 1
facingDir = Vector2(-1, 0)
if Input.is_action_pressed("move_right"):
vel.x += 1
facingDir = Vector2(1, 0)
# normalize the velocity to prevent faster diagonal movement
vel = vel.normalized()
# move the player
move_and_slide(vel * moveSpeed, Vector2.ZERO)
manage_animations()
func play_animation (anim_name):
if anim.animation != anim_name:
anim.play(anim_name)
func manage_animations ():
if vel.x > 0:
play_animation("MoveRight")
elif vel.x < 0:
play_animation("MoveLeft")
elif vel.y < 0:
play_animation("MoveUp")
elif vel.y > 0:
play_animation("MoveDown")
elif facingDir.x == 1:
play_animation("IdleRight")
elif facingDir.x == -1:
play_animation("IdleLeft")
elif facingDir.y == -1:
play_animation("IdleUp")
elif facingDir.y == 1:
play_animation("IdleDown")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

78
Player.tscn

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[gd_scene load_steps=16 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/mc/front.png" type="Texture" id=2]
[ext_resource path="res://Sprites/mc/right.png" type="Texture" id=3]
[ext_resource path="res://Sprites/mc/left.png" type="Texture" id=4]
[ext_resource path="res://Sprites/mc/back.png" type="Texture" id=5]
[ext_resource path="res://Sprites/mc/frontl1.png" type="Texture" id=6]
[ext_resource path="res://Sprites/mc/frontr1.png" type="Texture" id=7]
[ext_resource path="res://Sprites/mc/left-2.png" type="Texture" id=8]
[ext_resource path="res://Sprites/mc/right2.png" type="Texture" id=10]
[ext_resource path="res://Sprites/mc/right-2.png" type="Texture" id=12]
[ext_resource path="res://Sprites/mc/left2.png" type="Texture" id=13]
[ext_resource path="res://Sprites/mc/backr1.png" type="Texture" id=14]
[ext_resource path="res://Sprites/mc/backl1.png" type="Texture" id=15]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ],
"loop": true,
"name": "MoveDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ), ExtResource( 10 ), ExtResource( 3 ), ExtResource( 12 ) ],
"loop": true,
"name": "MoveRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ],
"loop": true,
"name": "MoveLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ],
"loop": true,
"name": "MoveUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "IdleLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "IdleRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "IdleDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "IdleUp",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21, 43.5 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 4, 4 )
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
animation = "IdleDown"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -1.5 )
shape = SubResource( 1 )
[node name="RayCast2D" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 60 )

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