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[gd_scene load_steps=16 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/mc/front.png" type="Texture" id=2]
[ext_resource path="res://Sprites/mc/right.png" type="Texture" id=3]
[ext_resource path="res://Sprites/mc/left.png" type="Texture" id=4]
[ext_resource path="res://Sprites/mc/back.png" type="Texture" id=5]
[ext_resource path="res://Sprites/mc/frontl1.png" type="Texture" id=6]
[ext_resource path="res://Sprites/mc/frontr1.png" type="Texture" id=7]
[ext_resource path="res://Sprites/mc/left-2.png" type="Texture" id=8]
[ext_resource path="res://Sprites/mc/right2.png" type="Texture" id=10]
[ext_resource path="res://Sprites/mc/right-2.png" type="Texture" id=12]
[ext_resource path="res://Sprites/mc/left2.png" type="Texture" id=13]
[ext_resource path="res://Sprites/mc/backr1.png" type="Texture" id=14]
[ext_resource path="res://Sprites/mc/backl1.png" type="Texture" id=15]
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ],
"loop": true,
"name": "MoveDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ],
"loop": true,
"name": "MoveLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ],
"loop": true,
"name": "MoveUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ), ExtResource( 10 ), ExtResource( 3 ), ExtResource( 12 ) ],
"loop": true,
"name": "MoveRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "IdleLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "IdleRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "IdleDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "IdleUp",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22, 4.75 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 4, 4 )
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( -1, -1 )
frames = SubResource( 2 )
animation = "IdleDown"
playing = true
offset = Vector2( 1, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 32 )
shape = SubResource( 1 )
[node name="RayCast2D" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 60 )