[gd_scene load_steps=16 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Sprites/mc/front.png" type="Texture" id=2] [ext_resource path="res://Sprites/mc/right.png" type="Texture" id=3] [ext_resource path="res://Sprites/mc/left.png" type="Texture" id=4] [ext_resource path="res://Sprites/mc/back.png" type="Texture" id=5] [ext_resource path="res://Sprites/mc/frontl1.png" type="Texture" id=6] [ext_resource path="res://Sprites/mc/frontr1.png" type="Texture" id=7] [ext_resource path="res://Sprites/mc/left-2.png" type="Texture" id=8] [ext_resource path="res://Sprites/mc/right2.png" type="Texture" id=10] [ext_resource path="res://Sprites/mc/right-2.png" type="Texture" id=12] [ext_resource path="res://Sprites/mc/left2.png" type="Texture" id=13] [ext_resource path="res://Sprites/mc/backr1.png" type="Texture" id=14] [ext_resource path="res://Sprites/mc/backl1.png" type="Texture" id=15] [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ], "loop": true, "name": "MoveDown", "speed": 5.0 }, { "frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ], "loop": true, "name": "MoveLeft", "speed": 5.0 }, { "frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ], "loop": true, "name": "MoveUp", "speed": 5.0 }, { "frames": [ ExtResource( 3 ), ExtResource( 10 ), ExtResource( 3 ), ExtResource( 12 ) ], "loop": true, "name": "MoveRight", "speed": 5.0 }, { "frames": [ ExtResource( 4 ) ], "loop": true, "name": "IdleLeft", "speed": 5.0 }, { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "IdleRight", "speed": 5.0 }, { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "IdleDown", "speed": 5.0 }, { "frames": [ ExtResource( 5 ) ], "loop": true, "name": "IdleUp", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 22, 4.75 ) [node name="Player" type="KinematicBody2D"] position = Vector2( 4, 4 ) script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( -1, -1 ) frames = SubResource( 2 ) animation = "IdleDown" playing = true offset = Vector2( 1, 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 32 ) shape = SubResource( 1 ) [node name="RayCast2D" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 0, 60 )