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21 lines
505 B
21 lines
505 B
extends Node2D |
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onready var player = get_node("Player") |
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# Declare member variables here. Examples: |
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# var a = 2 |
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# var b = "text" |
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# Called when the node enters the scene tree for the first time. |
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func _ready(): |
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var car = get_node("Player") |
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car.initVel = Vector2(-1, 0) |
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car.yVel = 0.2 |
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car.reverse = false |
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pass # Replace with function body. |
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# Called every frame. 'delta' is the elapsed time since the previous frame. |
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func _process(delta): |
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player.position.y = clamp(player.position.y, 480, 500) |
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pass
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