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extends Node2D
onready var player = get_node("Player")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var car = get_node("Player")
car.initVel = Vector2(-1, 0)
car.yVel = 0.2
car.reverse = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
player.position.y = clamp(player.position.y, 480, 500)
pass