extends Node2D onready var player = get_node("Player") # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): var car = get_node("Player") car.initVel = Vector2(-1, 0) car.yVel = 0.2 car.reverse = false pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): player.position.y = clamp(player.position.y, 480, 500) pass