Compare commits

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No commits in common. 'master' and 'feat/laptop' have entirely different histories.

  1. BIN
      Music/Main Menu-Unmastered.mp3
  2. 15
      Music/Main Menu-Unmastered.mp3.import
  3. 441
      Resources/woods.tres
  4. 8
      Scenes/Camera.tscn
  5. 39
      Scenes/Car.tscn
  6. 124
      Scenes/LodgeOutside.tscn
  7. 30
      Scenes/Player.tscn
  8. 4
      Scripts/CameraFollow.gd
  9. 54
      Scripts/Car.gd
  10. 21
      Scripts/Ch1S1.gd
  11. 28
      Scripts/ScrollCamera.gd
  12. 9
      Sprites/alistair/Alistair-back.tscn
  13. BIN
      Sprites/alistair/car-1.png
  14. 35
      Sprites/alistair/car-1.png.import
  15. BIN
      Sprites/alistair/car-2.png
  16. BIN
      Sprites/alistair/car-3.png
  17. 35
      Sprites/alistair/car-3.png.import
  18. BIN
      Sprites/alistair/car-full-1.png
  19. 35
      Sprites/alistair/car-full-1.png.import
  20. BIN
      Sprites/alistair/car-full-1a.png
  21. 35
      Sprites/alistair/car-full-1a.png.import
  22. BIN
      Sprites/alistair/car-full-2.png
  23. 35
      Sprites/alistair/car-full-2.png.import
  24. BIN
      Sprites/alistair/car-full-2a.png
  25. 35
      Sprites/alistair/car-full-2a.png.import
  26. BIN
      Sprites/alistair/car-full-3.png
  27. 35
      Sprites/alistair/car-full-3.png.import
  28. BIN
      Sprites/alistair/car-full-3a.png
  29. 35
      Sprites/alistair/car-full-3a.png.import
  30. BIN
      Sprites/alistair/car-full.png
  31. 35
      Sprites/alistair/car-full.png.import
  32. BIN
      Sprites/alistair/car-fulla.png
  33. 35
      Sprites/alistair/car-fulla.png.import
  34. BIN
      Sprites/alistair/car.png
  35. 35
      Sprites/alistair/car.png.import
  36. BIN
      Sprites/alistair/left.png
  37. 35
      Sprites/alistair/left.png.import
  38. 5
      Sprites/charlene/Charlene.tscn
  39. 5
      Sprites/eunsu/Eunsu.tscn
  40. 5
      Sprites/jame/James.tscn
  41. 5
      Sprites/joe/Joe.tscn
  42. BIN
      Sprites/joe/front.png
  43. BIN
      Sprites/joe/left.png
  44. 35
      Sprites/joe/left.png.import
  45. 5
      Sprites/josep/Josep.tscn
  46. 16
      Sprites/josep/Josep_Sitting.tscn
  47. BIN
      Sprites/josep/at_desk.png
  48. 35
      Sprites/josep/at_desk.png.import
  49. BIN
      Sprites/josep/left.png
  50. 35
      Sprites/josep/left.png.import
  51. 5
      Sprites/josha/Josh.tscn
  52. 5
      Sprites/richal/Richal.tscn
  53. 5
      Sprites/sak/Sak.tscn
  54. 178
      Story/Ch1S1.tscn
  55. 56
      Story/Ch1S2.tscn
  56. 0
      Story/Covers.gd
  57. BIN
      Tiles/Furniture/cubicle.png
  58. 35
      Tiles/Furniture/cubicle.png.import
  59. BIN
      Tiles/banksia-red.png
  60. 35
      Tiles/banksia-red.png.import
  61. BIN
      Tiles/banksia-white.png
  62. 35
      Tiles/banksia-white.png.import
  63. BIN
      Tiles/baobab-smaller.png
  64. 35
      Tiles/baobab-smaller.png.import
  65. BIN
      Tiles/baobab.png
  66. 35
      Tiles/baobab.png.import
  67. BIN
      Tiles/frontyard-tree.png
  68. 35
      Tiles/frontyard-tree.png.import
  69. BIN
      Tiles/gumtree-flat.png
  70. 35
      Tiles/gumtree-flat.png.import
  71. BIN
      Tiles/gumtree-flat2.png
  72. 35
      Tiles/gumtree-flat2.png.import
  73. BIN
      Tiles/gumtree-small.png
  74. 35
      Tiles/gumtree-small.png.import
  75. BIN
      Tiles/gumtree-small2.png
  76. 35
      Tiles/gumtree-small2.png.import
  77. BIN
      Tiles/gumtree.png
  78. 35
      Tiles/gumtree.png.import
  79. BIN
      Tiles/morning-grass.png
  80. 35
      Tiles/morning-grass.png.import
  81. BIN
      Tiles/morning-grass1.png
  82. 35
      Tiles/morning-grass1.png.import
  83. BIN
      Tiles/morning-grass2.png
  84. 35
      Tiles/morning-grass2.png.import
  85. BIN
      Tiles/morning-grass3.png
  86. 35
      Tiles/morning-grass3.png.import
  87. BIN
      Tiles/morning-grass4.png
  88. 35
      Tiles/morning-grass4.png.import
  89. BIN
      Tiles/morning-grass5-bottom.png
  90. 35
      Tiles/morning-grass5-bottom.png.import
  91. BIN
      Tiles/morning-grass5.png
  92. 35
      Tiles/morning-grass5.png.import
  93. BIN
      Tiles/morning-top.png
  94. 35
      Tiles/morning-top.png.import
  95. 35
      Tiles/morning.png.import
  96. BIN
      Tiles/mountains.png
  97. 35
      Tiles/mountains.png.import
  98. BIN
      Tiles/mountains2.png
  99. 35
      Tiles/mountains2.png.import
  100. BIN
      Tiles/mountains3.png
  101. Some files were not shown because too many files have changed in this diff Show More

BIN
Music/Main Menu-Unmastered.mp3

Binary file not shown.

15
Music/Main Menu-Unmastered.mp3.import

@ -1,15 +0,0 @@ @@ -1,15 +0,0 @@
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importer="mp3"
type="AudioStreamMP3"
path="res://.import/Main Menu-Unmastered.mp3-2e265f72c05c83a0917565f7a755a0dd.mp3str"
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source_file="res://Music/Main Menu-Unmastered.mp3"
dest_files=[ "res://.import/Main Menu-Unmastered.mp3-2e265f72c05c83a0917565f7a755a0dd.mp3str" ]
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loop=true
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441
Resources/woods.tres

@ -1,453 +1,34 @@ @@ -1,453 +1,34 @@
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25/shape_one_way = false
25/shape_one_way_margin = 0.0
25/shapes = [ ]
25/z_index = 0
26/name = "baobab.png 26"
26/texture = ExtResource( 26 )
26/tex_offset = Vector2( 0, 0 )
26/modulate = Color( 1, 1, 1, 1 )
26/region = Rect2( 0, 0, 360, 420 )
26/tile_mode = 0
26/occluder_offset = Vector2( 0, 0 )
26/navigation_offset = Vector2( 0, 0 )
26/shape_offset = Vector2( 0, 0 )
26/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
26/shape_one_way = false
26/shape_one_way_margin = 0.0
26/shapes = [ ]
26/z_index = 0
27/name = "baobab-smaller.png 27"
27/texture = ExtResource( 18 )
27/tex_offset = Vector2( 0, 0 )
27/modulate = Color( 1, 1, 1, 1 )
27/region = Rect2( 0, 0, 240, 300 )
27/tile_mode = 0
27/occluder_offset = Vector2( 0, 0 )
27/navigation_offset = Vector2( 0, 0 )
27/shape_offset = Vector2( 0, 0 )
27/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
27/shape_one_way = false
27/shape_one_way_margin = 0.0
27/shapes = [ ]
27/z_index = 0
28/name = "frontyard-tree.png 28"
28/texture = ExtResource( 19 )
28/tex_offset = Vector2( 0, 0 )
28/modulate = Color( 1, 1, 1, 1 )
28/region = Rect2( 0, 0, 480, 360 )
28/tile_mode = 0
28/occluder_offset = Vector2( 0, 0 )
28/navigation_offset = Vector2( 0, 0 )
28/shape_offset = Vector2( 0, 0 )
28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
28/shape_one_way = false
28/shape_one_way_margin = 0.0
28/shapes = [ ]
28/z_index = 0
29/name = "gumtree-small.png 29"
29/texture = ExtResource( 27 )
29/tex_offset = Vector2( 0, 0 )
29/modulate = Color( 1, 1, 1, 1 )
29/region = Rect2( 0, 0, 180, 240 )
29/tile_mode = 0
29/occluder_offset = Vector2( 0, 0 )
29/navigation_offset = Vector2( 0, 0 )
29/shape_offset = Vector2( 0, 0 )
29/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
29/shape_one_way = false
29/shape_one_way_margin = 0.0
29/shapes = [ ]
29/z_index = 0
30/name = "gumtree-small2.png 30"
30/texture = ExtResource( 28 )
30/tex_offset = Vector2( 0, 0 )
30/modulate = Color( 1, 1, 1, 1 )
30/region = Rect2( 0, 0, 180, 240 )
30/tile_mode = 0
30/occluder_offset = Vector2( 0, 0 )
30/navigation_offset = Vector2( 0, 0 )
30/shape_offset = Vector2( 0, 0 )
30/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
30/shape_one_way = false
30/shape_one_way_margin = 0.0
30/shapes = [ ]
30/z_index = 0
31/name = "rattail.png 31"
31/texture = ExtResource( 29 )
31/tex_offset = Vector2( 0, 0 )
31/modulate = Color( 1, 1, 1, 1 )
31/region = Rect2( 0, 0, 120, 120 )
31/tile_mode = 0
31/occluder_offset = Vector2( 0, 0 )
31/navigation_offset = Vector2( 0, 0 )
31/shape_offset = Vector2( 0, 0 )
31/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
31/shape_one_way = false
31/shape_one_way_margin = 0.0
31/shapes = [ ]
31/z_index = 0

8
Scenes/Camera.tscn

@ -1,8 +0,0 @@ @@ -1,8 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/CameraFollow.gd" type="Script" id=1]
[node name="Camera2D" type="Camera2D"]
position = Vector2( 480, 240 )
current = true
script = ExtResource( 1 )

39
Scenes/Car.tscn

@ -1,39 +0,0 @@ @@ -1,39 +0,0 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Scripts/Car.gd" type="Script" id=1]
[ext_resource path="res://Sprites/alistair/car-full-1.png" type="Texture" id=2]
[ext_resource path="res://Sprites/alistair/car-full-2.png" type="Texture" id=3]
[ext_resource path="res://Sprites/alistair/car-full.png" type="Texture" id=4]
[ext_resource path="res://Sprites/alistair/car-full-3.png" type="Texture" id=5]
[ext_resource path="res://Sprites/alistair/car-fulla.png" type="Texture" id=8]
[ext_resource path="res://Sprites/alistair/car-full-1a.png" type="Texture" id=9]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 5 ) ],
"loop": true,
"name": "default",
"speed": 5.0
}, {
"frames": [ ExtResource( 8 ), ExtResource( 9 ), ExtResource( 3 ), ExtResource( 5 ) ],
"loop": true,
"name": "Accelerate",
"speed": 12.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 26.0
height = 236.0
[node name="Car" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -42 )
frames = SubResource( 1 )
animation = "Accelerate"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 3 )
rotation = 1.5708
shape = SubResource( 2 )

124
Scenes/LodgeOutside.tscn

@ -1,124 +0,0 @@ @@ -1,124 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Resources/woods.tres" type="TileSet" id=1]
[node name="LodgeOutside" type="Node2D"]
[node name="Background" type="ParallaxBackground" parent="."]
[node name="SkyUpper" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0, 1 )
[node name="TileMap" type="TileMap" parent="Background/SkyUpper"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( -196608, 1, 0, -196604, 1, 0, -196600, 1, 0, -196596, 1, 0, -196592, 1, 0, -196588, 1, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
[node name="Sky" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.1, 1 )
[node name="TileMap" type="TileMap" parent="Background/Sky"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
[node name="Mountains" type="TileMap" parent="Background/Sky"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0 )
[node name="Pines" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.2, 1 )
[node name="Trees" type="TileMap" parent="Background/Pines"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
format = 1
tile_data = PoolIntArray( 196611, 6, 0, 196618, 6, 0, 196620, 6, 0, 196623, 6, 0, 196624, 6, 0, 196628, 6, 0, 196630, 6, 0, 196632, 6, 0, 196633, 6, 0, 196636, 6, 0, 196637, 6, 0, 196638, 6, 0, 196645, 6, 0, 196646, 6, 0, 196650, 6, 0, 196653, 6, 0, 196655, 6, 0 )
[node name="Grass" type="TileMap" parent="Background/Pines"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 8, 0, 196612, 8, 0, 196616, 8, 0, 196620, 8, 0, 196624, 8, 0, 196625, 8, 0, 196628, 8, 0 )
[node name="Furthest" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.35, 1 )
[node name="Trees" type="TileMap" parent="Background/Furthest"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -65532, 27, 0, 0, 536870942, 0, 13, 536870942, 0, 16, 536870941, 0, 22, 29, 0 )
[node name="Grass" type="TileMap" parent="Background/Furthest"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 9, 0, 196612, 9, 0, 196616, 9, 0, 196620, 9, 0, 196624, 9, 0, 196628, 9, 0 )
[node name="Far" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.5, 1 )
[node name="Trees" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -65529, 536870929, 0, 19, 27, 0 )
[node name="Grass" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 10, 0, 196612, 10, 0, 196616, 10, 0, 196620, 10, 0, 196624, 10, 0, 196628, 10, 0 )
[node name="Mid" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.65, 1 )
[node name="Trees" type="TileMap" parent="Background/Mid"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -196601, 536870935, 0, -65522, 26, 0 )
[node name="TileMap" type="TileMap" parent="Background/Mid"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 11, 0, 196612, 11, 0, 196616, 11, 0, 196620, 11, 0, 196624, 11, 0, 196628, 11, 0 )
[node name="Close" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.8, 1 )
[node name="Trees" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( -262132, 536870935, 0, -196608, 24, 0, 8, 28, 0 )
[node name="Grass" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 12, 0, 196612, 12, 0, 196616, 12, 0, 196620, 12, 0, 196624, 12, 0, 196628, 12, 0 )
[node name="Road" type="ParallaxLayer" parent="Background"]
[node name="Road" type="TileMap" parent="Background/Road"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 14, 0, 393232, 14, 0, 393236, 14, 0, 589844, 2, 0, 786448, 2, 0, 983052, 2, 0, 1179656, 2, 0, 1376260, 2, 0 )
[node name="PolesShrubs" type="TileMap" parent="Background/Road"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_custom_transform = Transform2D( 30, 0, 0, 0, 0, 0 )
format = 1
tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 393218, 21, 0, 393230, 20, 0, 655394, 536870928, 0, 720896, 16, 0, 720937, 25, 0 )

30
Scenes/Player.tscn

@ -16,14 +16,9 @@ @@ -16,14 +16,9 @@
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "IdleRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ],
"frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ],
"loop": true,
"name": "MoveUp",
"name": "MoveDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ],
@ -36,9 +31,9 @@ animations = [ { @@ -36,9 +31,9 @@ animations = [ {
"name": "MoveRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ],
"frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ],
"loop": true,
"name": "MoveDown",
"name": "MoveUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
@ -46,20 +41,24 @@ animations = [ { @@ -46,20 +41,24 @@ animations = [ {
"name": "IdleLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "IdleUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "IdleDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "IdleUp",
"name": "IdleRight",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=4]
radius = 8.0
height = 32.0
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 24, 7.5 )
[sub_resource type="CircleShape2D" id=3]
radius = 30.0
@ -76,8 +75,7 @@ playing = true @@ -76,8 +75,7 @@ playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -4, 30.5 )
rotation = 1.5708
shape = SubResource( 4 )
shape = SubResource( 1 )
one_way_collision = true
[node name="RayCast2D" type="RayCast2D" parent="."]

4
Scripts/CameraFollow.gd

@ -13,9 +13,9 @@ func _ready(): @@ -13,9 +13,9 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
onready var target = get_node("../FG/Player")
onready var covers = get_node("../FG/Covers")
func _process (delta):
position = target.position

54
Scripts/Car.gd

@ -1,54 +0,0 @@ @@ -1,54 +0,0 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var moveSpeed : int = 280
var initVel = Vector2()
var facingDir = Vector2()
var yVel = 1
var xVel = 1
var reverse = true
onready var rayCast = $RayCast2D
onready var anim = $AnimatedSprite
func _ready():
pass
func _physics_process(delta):
handle_movements()
manage_animations()
func handle_movements():
var vel = initVel
# inputs
if Input.is_action_pressed("move_up"):
vel.y = -yVel
if Input.is_action_pressed("move_down"):
vel.y = yVel
if Input.is_action_pressed("move_left"):
vel.x = -xVel
moveSpeed += moveSpeed/100
else:
moveSpeed -= moveSpeed/200
if Input.is_action_pressed("move_right"):
if reverse:
vel.x = 0.5 * xVel
moveSpeed -= 5
moveSpeed = clamp(moveSpeed, 280, 840)
# move the player
move_and_slide(vel * moveSpeed, Vector2.ZERO)
func play_animation (anim_name):
if anim.animation != anim_name:
anim.play(anim_name)
func manage_animations ():
if Input.is_action_pressed("move_left"):
play_animation("Accelerate")
else:
play_animation("default")

21
Scripts/Ch1S1.gd

@ -1,21 +0,0 @@ @@ -1,21 +0,0 @@
extends Node2D
onready var player = get_node("Player")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
var car = get_node("Player")
car.initVel = Vector2(-1, 0)
car.yVel = 0.2
car.reverse = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
player.position.y = clamp(player.position.y, 480, 500)
pass

28
Scripts/ScrollCamera.gd

@ -1,28 +0,0 @@ @@ -1,28 +0,0 @@
extends Camera2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
onready var target = get_node("../Player")
func move_camera():
var cam_min = 1100
pass
func _process (delta):
position = target.position
position.y -= 240
position.x -= 480
if target.position.y > 500:
move_camera()

9
Sprites/alistair/Alistair-back.tscn

@ -2,9 +2,9 @@ @@ -2,9 +2,9 @@
[ext_resource path="res://Sprites/alistair/back.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 12.0
height = 25.0
[sub_resource type="CapsuleShape2D" id=2]
radius = 25.0
height = 0.0
[node name="Alistair" type="StaticBody2D"]
@ -13,5 +13,4 @@ texture = ExtResource( 1 ) @@ -13,5 +13,4 @@ texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 35 )
rotation = 1.5708
shape = SubResource( 1 )
shape = SubResource( 2 )

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tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
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[node name="Mid" type="ParallaxLayer" parent="Background"]
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motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/Mid"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
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format = 1
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[node name="Close" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.8, 1 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( -262132, 536870935, 0, -262113, 536870935, 0, -196608, 24, 0, -65499, 536870934, 0, 19, 536870940, 0 )
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tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
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motion_mirroring = Vector2( 2880, 0 )
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tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
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cell_size = Vector2( 30, 30 )
cell_custom_transform = Transform2D( 30, 0, 0, 0, 0, 0 )
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motion_mirroring = Vector2( 1440, 0 )
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z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
format = 1
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motion_scale = Vector2( 1.15, 1 )
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z_index = 2
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_y_sort = true
format = 1
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tile_set = ExtResource( 1 )
format = 1
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 1090, 458 )

56
Story/Lodge-Scene.tscn → Story/Ch1S2.tscn

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=2]
[gd_scene load_steps=30 format=2]
[ext_resource path="res://Resources/lodge.tres" type="TileSet" id=1]
[ext_resource path="res://Sprites/sak/Sak.tscn" type="PackedScene" id=2]
@ -11,11 +11,11 @@ @@ -11,11 +11,11 @@
[ext_resource path="res://Sprites/jame/James.tscn" type="PackedScene" id=9]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=10]
[ext_resource path="res://Sprites/richal/Richal.tscn" type="PackedScene" id=11]
[ext_resource path="res://Scenes/Camera.tscn" type="PackedScene" id=12]
[ext_resource path="res://Scripts/CameraFollow.gd" type="Script" id=12]
[ext_resource path="res://Scenes/InteractiveDialog.tscn" type="PackedScene" id=13]
[ext_resource path="res://Scripts/CoverControl.gd" type="Script" id=14]
[ext_resource path="res://Music/Lodge-Unmastered.mp3" type="AudioStream" id=15]
[ext_resource path="res://Sprites/josep/Josep_Sitting.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/josep/Josep.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/bong/sit_1cat.png" type="Texture" id=17]
[ext_resource path="res://Sprites/eunsu/Eunsu.tscn" type="PackedScene" id=18]
[ext_resource path="res://Sprites/bong/black_cat.png" type="Texture" id=19]
@ -26,6 +26,7 @@ @@ -26,6 +26,7 @@
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[ext_resource path="res://Sprites/josha/Josh.tscn" type="PackedScene" id=25]
[ext_resource path="res://Sprites/joe/Joe.tscn" type="PackedScene" id=26]
[ext_resource path="res://Tiles/Furniture/thonkpad.png" type="Texture" id=27]
[sub_resource type="SpriteFrames" id=1]
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@ -40,7 +41,7 @@ extents = Vector2( 103.5, 156 ) @@ -40,7 +41,7 @@ extents = Vector2( 103.5, 156 )
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@ -48,12 +49,15 @@ autoplay = true @@ -48,12 +49,15 @@ autoplay = true
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[node name="Camera" parent="." instance=ExtResource( 12 )]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 451, 306 )
current = true
script = ExtResource( 12 )
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motion_scale = Vector2( 1.01, 1 )
motion_scale = Vector2( 1.05, 1 )
[node name="Sky" type="TileMap" parent="ParallaxBackground/ParallaxLayer"]
tile_set = ExtResource( 7 )
@ -68,7 +72,7 @@ motion_scale = Vector2( 1.05, 1 ) @@ -68,7 +72,7 @@ motion_scale = Vector2( 1.05, 1 )
tile_set = ExtResource( 7 )
cell_size = Vector2( 60, 60 )
format = 1
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@ -135,7 +139,7 @@ scale = Vector2( 1.00493, 0.995532 ) @@ -135,7 +139,7 @@ scale = Vector2( 1.00493, 0.995532 )
z_index = 1
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position = Vector2( 600, 188.036 )
position = Vector2( 600, 180 )
[node name="Node2D" parent="FG/Rooms/Living/NPCs/Richal" instance=ExtResource( 13 )]
position = Vector2( 0, 4 )
@ -176,7 +180,7 @@ timeline = "timeline-1642568183.json" @@ -176,7 +180,7 @@ timeline = "timeline-1642568183.json"
position = Vector2( 0, 18 )
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position = Vector2( 165, 158.036 )
position = Vector2( 165, 150 )
[node name="Node2D" parent="FG/Rooms/Living/NPCs/Alistair" instance=ExtResource( 13 )]
position = Vector2( 0, 4 )
@ -193,6 +197,7 @@ position = Vector2( 0, 18 ) @@ -193,6 +197,7 @@ position = Vector2( 0, 18 )
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position = Vector2( 1353, 888 )
@ -262,16 +260,28 @@ frames = SubResource( 1 ) @@ -262,16 +260,28 @@ frames = SubResource( 1 )
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format = 1
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0
Scripts/Covers.gd → Story/Covers.gd

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