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extends KinematicBody2D | 
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# Declare member variables here. Examples: | 
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# var a = 2 | 
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# var b = "text" | 
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# Called when the node enters the scene tree for the first time. | 
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var moveSpeed : int = 180 | 
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var vel = Vector2() | 
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var facingDir = Vector2() | 
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onready var rayCast = $RayCast2D | 
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onready var anim = $AnimatedSprite | 
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func _ready(): | 
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	pass | 
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func _physics_process(delta): | 
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	handle_interactions() | 
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	handle_movements() | 
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func handle_interactions(): | 
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	if Input.is_action_just_pressed("ui_accept"): | 
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		for body in $Area2D.get_overlapping_areas(): | 
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			if body.has_method("show_dialogue"): | 
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				body.show_dialogue() | 
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				return | 
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func handle_movements(): | 
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	vel = Vector2(-1, 0) | 
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	# inputs | 
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	if Input.is_action_pressed("move_up"): | 
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		vel.y = -1 | 
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		facingDir = Vector2(-1, -1) | 
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	if Input.is_action_pressed("move_down"): | 
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		vel.y = 1 | 
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		facingDir = Vector2(-1, 1) | 
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	if Input.is_action_pressed("move_left"): | 
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		vel.x = -1 | 
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		facingDir = Vector2(-1, 0) | 
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	# move the player | 
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	move_and_slide(vel * moveSpeed, Vector2.ZERO) | 
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	manage_animations() | 
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func play_animation (anim_name): | 
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	if anim.animation != anim_name: | 
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		anim.play(anim_name) | 
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func manage_animations (): | 
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	if vel.x < 0: | 
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		play_animation("MoveLeft") | 
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