Joseph Surin
3 years ago
1 changed files with 0 additions and 55 deletions
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extends KinematicBody2D |
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# Declare member variables here. Examples: |
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# var a = 2 |
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# var b = "text" |
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# Called when the node enters the scene tree for the first time. |
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var moveSpeed : int = 180 |
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var vel = Vector2() |
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var facingDir = Vector2() |
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onready var rayCast = $RayCast2D |
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onready var anim = $AnimatedSprite |
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func _ready(): |
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pass |
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func _physics_process(delta): |
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handle_interactions() |
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handle_movements() |
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func handle_interactions(): |
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if Input.is_action_just_pressed("ui_accept"): |
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for body in $Area2D.get_overlapping_areas(): |
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if body.has_method("show_dialogue"): |
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body.show_dialogue() |
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return |
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func handle_movements(): |
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vel = Vector2(-1, 0) |
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# inputs |
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if Input.is_action_pressed("move_up"): |
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vel.y = -1 |
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facingDir = Vector2(-1, -1) |
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if Input.is_action_pressed("move_down"): |
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vel.y = 1 |
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facingDir = Vector2(-1, 1) |
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if Input.is_action_pressed("move_left"): |
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vel.x = -1 |
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facingDir = Vector2(-1, 0) |
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# move the player |
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move_and_slide(vel * moveSpeed, Vector2.ZERO) |
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manage_animations() |
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func play_animation (anim_name): |
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if anim.animation != anim_name: |
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anim.play(anim_name) |
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func manage_animations (): |
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if vel.x < 0: |
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play_animation("MoveLeft") |
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