diff --git a/Car.gd b/Car.gd deleted file mode 100644 index 8771e7b..0000000 --- a/Car.gd +++ /dev/null @@ -1,55 +0,0 @@ -extends KinematicBody2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -var moveSpeed : int = 180 -var vel = Vector2() -var facingDir = Vector2() -onready var rayCast = $RayCast2D -onready var anim = $AnimatedSprite - -func _ready(): - pass - -func _physics_process(delta): - handle_interactions() - handle_movements() - -func handle_interactions(): - if Input.is_action_just_pressed("ui_accept"): - for body in $Area2D.get_overlapping_areas(): - if body.has_method("show_dialogue"): - body.show_dialogue() - return - -func handle_movements(): - vel = Vector2(-1, 0) - - # inputs - if Input.is_action_pressed("move_up"): - vel.y = -1 - facingDir = Vector2(-1, -1) - if Input.is_action_pressed("move_down"): - vel.y = 1 - facingDir = Vector2(-1, 1) - if Input.is_action_pressed("move_left"): - vel.x = -1 - facingDir = Vector2(-1, 0) - - # move the player - move_and_slide(vel * moveSpeed, Vector2.ZERO) - manage_animations() - -func play_animation (anim_name): - if anim.animation != anim_name: - anim.play(anim_name) - -func manage_animations (): - if vel.x < 0: - play_animation("MoveLeft") -