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remove Car.gd

master
Joseph Surin 3 years ago
parent
commit
e81edc29de
  1. 55
      Car.gd

55
Car.gd

@ -1,55 +0,0 @@ @@ -1,55 +0,0 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
var moveSpeed : int = 180
var vel = Vector2()
var facingDir = Vector2()
onready var rayCast = $RayCast2D
onready var anim = $AnimatedSprite
func _ready():
pass
func _physics_process(delta):
handle_interactions()
handle_movements()
func handle_interactions():
if Input.is_action_just_pressed("ui_accept"):
for body in $Area2D.get_overlapping_areas():
if body.has_method("show_dialogue"):
body.show_dialogue()
return
func handle_movements():
vel = Vector2(-1, 0)
# inputs
if Input.is_action_pressed("move_up"):
vel.y = -1
facingDir = Vector2(-1, -1)
if Input.is_action_pressed("move_down"):
vel.y = 1
facingDir = Vector2(-1, 1)
if Input.is_action_pressed("move_left"):
vel.x = -1
facingDir = Vector2(-1, 0)
# move the player
move_and_slide(vel * moveSpeed, Vector2.ZERO)
manage_animations()
func play_animation (anim_name):
if anim.animation != anim_name:
anim.play(anim_name)
func manage_animations ():
if vel.x < 0:
play_animation("MoveLeft")
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