Browse Source

changed art style

master
as4s4hetic 3 years ago
parent
commit
4049e97caa
  1. 51
      Resources/woods.tres
  2. 10
      Story/Ch1S1.tscn
  3. BIN
      Tiles/banksia-red.png
  4. BIN
      Tiles/banksia-white.png
  5. BIN
      Tiles/gumtree-flat.png
  6. 35
      Tiles/gumtree-flat.png.import
  7. BIN
      Tiles/gumtree-flat2.png
  8. 35
      Tiles/gumtree-flat2.png.import
  9. BIN
      Tiles/sapling.png
  10. 35
      Tiles/sapling.png.import
  11. BIN
      Tiles/wattle.png
  12. 35
      Tiles/wattle.png.import

51
Resources/woods.tres

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=22 format=2]
[gd_resource type="TileSet" load_steps=25 format=2]
[ext_resource path="res://Tiles/morning.png" type="Texture" id=1]
[ext_resource path="res://Tiles/mountains.png" type="Texture" id=2]
@ -21,6 +21,9 @@ @@ -21,6 +21,9 @@
[ext_resource path="res://Tiles/gumtree-bigger2.png" type="Texture" id=19]
[ext_resource path="res://Tiles/banksia-red.png" type="Texture" id=20]
[ext_resource path="res://Tiles/banksia-white.png" type="Texture" id=21]
[ext_resource path="res://Tiles/wattle.png" type="Texture" id=22]
[ext_resource path="res://Tiles/gumtree-flat.png" type="Texture" id=23]
[ext_resource path="res://Tiles/gumtree-flat2.png" type="Texture" id=24]
[resource]
0/name = "Morning"
@ -307,7 +310,7 @@ @@ -307,7 +310,7 @@
20/texture = ExtResource( 20 )
20/tex_offset = Vector2( 0, 0 )
20/modulate = Color( 1, 1, 1, 1 )
20/region = Rect2( 0, 0, 120, 120 )
20/region = Rect2( 0, 0, 120, 180 )
20/tile_mode = 0
20/occluder_offset = Vector2( 0, 0 )
20/navigation_offset = Vector2( 0, 0 )
@ -321,7 +324,7 @@ @@ -321,7 +324,7 @@
21/texture = ExtResource( 21 )
21/tex_offset = Vector2( 0, 0 )
21/modulate = Color( 1, 1, 1, 1 )
21/region = Rect2( 0, 0, 120, 120 )
21/region = Rect2( 0, 0, 120, 180 )
21/tile_mode = 0
21/occluder_offset = Vector2( 0, 0 )
21/navigation_offset = Vector2( 0, 0 )
@ -331,3 +334,45 @@ @@ -331,3 +334,45 @@
21/shape_one_way_margin = 0.0
21/shapes = [ ]
21/z_index = 0
22/name = "wattle.png 22"
22/texture = ExtResource( 22 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 0, 0, 300, 420 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shape_offset = Vector2( 0, 0 )
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
22/shape_one_way = false
22/shape_one_way_margin = 0.0
22/shapes = [ ]
22/z_index = 0
23/name = "gumtree-flat.png 23"
23/texture = ExtResource( 23 )
23/tex_offset = Vector2( 0, 0 )
23/modulate = Color( 1, 1, 1, 1 )
23/region = Rect2( 0, 0, 360, 600 )
23/tile_mode = 0
23/occluder_offset = Vector2( 0, 0 )
23/navigation_offset = Vector2( 0, 0 )
23/shape_offset = Vector2( 0, 0 )
23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
23/shape_one_way = false
23/shape_one_way_margin = 0.0
23/shapes = [ ]
23/z_index = 0
24/name = "gumtree-flat2.png 24"
24/texture = ExtResource( 24 )
24/tex_offset = Vector2( 0, 0 )
24/modulate = Color( 1, 1, 1, 1 )
24/region = Rect2( 0, 0, 360, 540 )
24/tile_mode = 0
24/occluder_offset = Vector2( 0, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shape_offset = Vector2( 0, 0 )
24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
24/shape_one_way = false
24/shape_one_way_margin = 0.0
24/shapes = [ ]
24/z_index = 0

10
Story/Ch1S1.tscn

@ -62,10 +62,9 @@ motion_scale = Vector2( 0.5, 1 ) @@ -62,10 +62,9 @@ motion_scale = Vector2( 0.5, 1 )
motion_mirroring = Vector2( 1440, 0 )
[node name="Trees" type="TileMap" parent="Background/Far"]
visible = false
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 131077, 6, 0, 131086, 6, 0, 131089, 6, 0 )
tile_data = PoolIntArray( 131081, 6, 0, 131089, 6, 0 )
[node name="TileMap" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
@ -96,7 +95,7 @@ motion_mirroring = Vector2( 1440, 0 ) @@ -96,7 +95,7 @@ motion_mirroring = Vector2( 1440, 0 )
tile_set = ExtResource( 1 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( -131071, 18, 0 )
tile_data = PoolIntArray( -196608, 24, 0, -65523, 22, 0 )
[node name="Grass" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
@ -117,7 +116,7 @@ tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 1 @@ -117,7 +116,7 @@ tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 1
position = Vector2( 1, 0 )
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 262161, 21, 0 )
tile_data = PoolIntArray( 196609, 21, 0, 196615, 20, 0 )
[node name="Poles(back)" type="TileMap" parent="Background/Road"]
tile_set = ExtResource( 1 )
@ -146,7 +145,6 @@ tile_data = PoolIntArray( 458752, 15, 0, 458754, 7, 0, 458756, 15, 0, 458758, 15 @@ -146,7 +145,6 @@ tile_data = PoolIntArray( 458752, 15, 0, 458754, 7, 0, 458756, 15, 0, 458758, 15
position = Vector2( 1, 0 )
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 262161, 21, 0, 458760, 20, 0 )
[node name="Close" type="ParallaxLayer" parent="Foreground"]
motion_scale = Vector2( 1.15, 1 )
@ -158,4 +156,4 @@ tile_set = ExtResource( 1 ) @@ -158,4 +156,4 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 18, 19, 0, 458752, 12, 0, 458756, 12, 0, 458760, 12, 0, 458764, 12, 0, 458768, 12, 0, 458772, 12, 0, 655360, 13, 0, 655364, 13, 0, 655368, 13, 0, 655372, 13, 0, 655376, 13, 0, 655380, 13, 0 )
tile_data = PoolIntArray( 18, 23, 0, 458752, 12, 0, 458756, 12, 0, 458760, 12, 0, 458764, 12, 0, 458768, 12, 0, 458772, 12, 0, 655360, 13, 0, 655364, 13, 0, 655368, 13, 0, 655372, 13, 0, 655376, 13, 0, 655380, 13, 0 )

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Tiles/banksia-red.png

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Tiles/banksia-white.png

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Tiles/gumtree-flat.png

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35
Tiles/gumtree-flat.png.import

@ -0,0 +1,35 @@ @@ -0,0 +1,35 @@
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