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another tree

master
as4s4hetic 3 years ago
parent
commit
2d5494f263
  1. 17
      Resources/woods.tres
  2. 16
      Story/Ch1S1.tscn
  3. BIN
      Tiles/frontyard-tree.png
  4. 35
      Tiles/frontyard-tree.png.import
  5. BIN
      Tiles/wattle.png

17
Resources/woods.tres

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=26 format=2]
[gd_resource type="TileSet" load_steps=27 format=2]
[ext_resource path="res://Tiles/morning.png" type="Texture" id=1]
[ext_resource path="res://Tiles/mountains.png" type="Texture" id=2]
@ -18,6 +18,7 @@ @@ -18,6 +18,7 @@
[ext_resource path="res://Tiles/small-grass.png" type="Texture" id=16]
[ext_resource path="res://Tiles/gumtree.png" type="Texture" id=17]
[ext_resource path="res://Tiles/baobab-smaller.png" type="Texture" id=18]
[ext_resource path="res://Tiles/frontyard-tree.png" type="Texture" id=19]
[ext_resource path="res://Tiles/banksia-red.png" type="Texture" id=20]
[ext_resource path="res://Tiles/banksia-white.png" type="Texture" id=21]
[ext_resource path="res://Tiles/wattle.png" type="Texture" id=22]
@ -391,3 +392,17 @@ @@ -391,3 +392,17 @@
27/shape_one_way_margin = 0.0
27/shapes = [ ]
27/z_index = 0
28/name = "frontyard-tree.png 28"
28/texture = ExtResource( 19 )
28/tex_offset = Vector2( 0, 0 )
28/modulate = Color( 1, 1, 1, 1 )
28/region = Rect2( 0, 0, 480, 360 )
28/tile_mode = 0
28/occluder_offset = Vector2( 0, 0 )
28/navigation_offset = Vector2( 0, 0 )
28/shape_offset = Vector2( 0, 0 )
28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
28/shape_one_way = false
28/shape_one_way_margin = 0.0
28/shapes = [ ]
28/z_index = 0

16
Story/Ch1S1.tscn

@ -20,7 +20,7 @@ autoplay = true @@ -20,7 +20,7 @@ autoplay = true
[node name="Background" type="ParallaxBackground" parent="."]
[node name="SkyUpper" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.05, 1 )
motion_scale = Vector2( 0, 1 )
motion_mirroring = Vector2( 1440, 0 )
[node name="TileMap" type="TileMap" parent="Background/SkyUpper"]
@ -48,17 +48,17 @@ cell_quadrant_size = 15 @@ -48,17 +48,17 @@ cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0, 131100, 5, 0, 196648, 8, 0, 196652, 8, 0 )
[node name="HellaFar" type="ParallaxLayer" parent="Background"]
[node name="Pines" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/HellaFar"]
[node name="Trees" type="TileMap" parent="Background/Pines"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
format = 1
tile_data = PoolIntArray( 131113, 6, 0, 196611, 6, 0, 196618, 6, 0, 196620, 6, 0, 196623, 6, 0, 196624, 6, 0, 196628, 6, 0, 196632, 6, 0, 196633, 6, 0, 196636, 6, 0, 196637, 6, 0, 196638, 6, 0, 196645, 6, 0, 196646, 6, 0, 196650, 6, 0, 196653, 6, 0, 196655, 6, 0, 196659, 6, 0, 196661, 6, 0, 196667, 6, 0, 196668, 6, 0, 196672, 6, 0, 196674, 6, 0, 196678, 6, 0, 196687, 6, 0, 196696, 6, 0, 196698, 6, 0, 196699, 6, 0, 196702, 6, 0 )
tile_data = PoolIntArray( 131113, 6, 0, 196611, 6, 0, 196618, 6, 0, 196620, 6, 0, 196623, 6, 0, 196624, 6, 0, 196628, 6, 0, 196630, 6, 0, 196632, 6, 0, 196633, 6, 0, 196636, 6, 0, 196637, 6, 0, 196638, 6, 0, 196645, 6, 0, 196646, 6, 0, 196650, 6, 0, 196653, 6, 0, 196655, 6, 0, 196659, 6, 0, 196662, 6, 0, 196667, 6, 0, 196668, 6, 0, 196672, 6, 0, 196674, 6, 0, 196678, 6, 0, 196679, 6, 0, 196685, 6, 0, 196686, 6, 0, 196687, 6, 0, 196689, 6, 0, 196690, 6, 0, 196693, 6, 0, 196696, 6, 0, 196698, 6, 0, 196699, 6, 0, 196702, 6, 0 )
[node name="Grass" type="TileMap" parent="Background/HellaFar"]
[node name="Grass" type="TileMap" parent="Background/Pines"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
@ -88,7 +88,7 @@ motion_mirroring = Vector2( 2880, 0 ) @@ -88,7 +88,7 @@ motion_mirroring = Vector2( 2880, 0 )
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 8, 536870929, 0, 19, 27, 0 )
tile_data = PoolIntArray( -65529, 536870929, 0, 19, 27, 0 )
[node name="Grass" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
@ -119,7 +119,7 @@ motion_mirroring = Vector2( 2880, 0 ) @@ -119,7 +119,7 @@ motion_mirroring = Vector2( 2880, 0 )
tile_set = ExtResource( 1 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( -262108, 23, 0, -196608, 24, 0, -65512, 22, 0 )
tile_data = PoolIntArray( -262127, 536870935, 0, -262108, 23, 0, -196608, 24, 0, -65509, 22, 0, 6, 28, 0 )
[node name="Grass" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
@ -141,7 +141,7 @@ tile_set = ExtResource( 1 ) @@ -141,7 +141,7 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_custom_transform = Transform2D( 30, 0, 0, 0, 0, 0 )
format = 1
tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 65584, 7, 0, 65586, 15, 0, 65588, 15, 0, 65590, 15, 0, 65592, 15, 0, 65594, 15, 0, 65596, 15, 0, 65598, 15, 0, 65600, 15, 0, 65602, 15, 0, 65604, 15, 0, 65606, 15, 0, 65608, 15, 0, 65610, 15, 0, 65612, 15, 0, 65614, 15, 0, 65616, 15, 0, 65618, 15, 0, 65620, 15, 0, 65622, 15, 0, 65624, 15, 0, 65626, 15, 0, 65628, 15, 0, 65630, 15, 0, 393218, 21, 0, 393230, 20, 0, 720896, 16, 0 )
tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 65584, 7, 0, 65586, 15, 0, 65588, 15, 0, 65590, 15, 0, 65592, 15, 0, 65594, 15, 0, 65596, 15, 0, 65598, 15, 0, 65600, 15, 0, 65602, 15, 0, 65604, 15, 0, 65606, 15, 0, 65608, 15, 0, 65610, 15, 0, 65612, 15, 0, 65614, 15, 0, 65616, 15, 0, 65618, 15, 0, 65620, 15, 0, 65622, 15, 0, 65624, 15, 0, 65626, 15, 0, 65628, 15, 0, 65630, 15, 0, 393218, 21, 0, 393230, 20, 0, 655394, 536870928, 0, 655424, 16, 0, 720896, 16, 0 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 480, 480 )

BIN
Tiles/frontyard-tree.png

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35
Tiles/frontyard-tree.png.import

@ -0,0 +1,35 @@ @@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/frontyard-tree.png-168e3562f5200de721bd329d597c5bed.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Tiles/frontyard-tree.png"
dest_files=[ "res://.import/frontyard-tree.png-168e3562f5200de721bd329d597c5bed.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
Tiles/wattle.png

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Before

Width:  |  Height:  |  Size: 5.6 KiB

After

Width:  |  Height:  |  Size: 6.3 KiB

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