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extends Node2D
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onready var player = get_node("../Player")
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var covers = get_node("../Covers")
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covers.show()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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for i in range(5):
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var room = get_child(i)
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var furniture = get_node("../Furniture").get_child(i)
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var cover = get_node("../Covers").get_child(i)
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if(room.overlaps_body(player)):
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furniture.show()
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cover.hide()
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else:
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furniture.hide()
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cover.show()
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