Browse Source

added furniture to bedrooms

fix/wall
as4s4hetic 3 years ago
parent
commit
f799c4e7e2
  1. 140
      Resources/lodge.tres
  2. 12
      Scenes/Player.tscn
  3. 2
      Scripts/CoverControl.gd
  4. 37
      Story/Ch1S2.tscn
  5. BIN
      Tiles/Furniture/bed.png
  6. BIN
      Tiles/Furniture/clothes-rack.png
  7. 35
      Tiles/Furniture/clothes-rack.png.import
  8. BIN
      Tiles/Furniture/desk-chair.png
  9. 35
      Tiles/Furniture/desk-chair.png.import
  10. BIN
      Tiles/Furniture/desk-set.png
  11. 35
      Tiles/Furniture/desk-set.png.import
  12. BIN
      Tiles/Furniture/desk.png
  13. 35
      Tiles/Furniture/desk.png.import

140
Resources/lodge.tres

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=55 format=2]
[gd_resource type="TileSet" load_steps=64 format=2]
[ext_resource path="res://Tiles/bedroom.png" type="Texture" id=1]
[ext_resource path="res://Tiles/living-room.png" type="Texture" id=2]
@ -15,6 +15,10 @@ @@ -15,6 +15,10 @@
[ext_resource path="res://Tiles/corners.png" type="Texture" id=13]
[ext_resource path="res://Tiles/black.png" type="Texture" id=14]
[ext_resource path="res://Tiles/Furniture/bed.png" type="Texture" id=15]
[ext_resource path="res://Tiles/Furniture/clothes-rack.png" type="Texture" id=16]
[ext_resource path="res://Tiles/Furniture/desk.png" type="Texture" id=17]
[ext_resource path="res://Tiles/Furniture/desk-chair.png" type="Texture" id=18]
[ext_resource path="res://Tiles/Furniture/desk-set.png" type="Texture" id=19]
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -47,19 +51,19 @@ points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 ) @@ -47,19 +51,19 @@ points = PoolVector2Array( 120, 60, 0, 60, 0, 0, 120, 0 )
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 12, 60, 0, 60, 0, 0, 12, 0 )
points = PoolVector2Array( 9, 60, 0, 60, 0, 0, 9, 0 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 60, 60, 48, 60, 48, 0, 60, 0 )
points = PoolVector2Array( 60, 60, 51, 60, 51, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 12, 0, 12, 48, 60, 48, 60, 60, 0, 60 )
points = PoolVector2Array( 0, 0, 9, 0, 9, 54, 60, 54, 60, 60, 0, 60 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 120, 60, 0, 60, 0, 48, 120, 48 )
points = PoolVector2Array( 120, 60, 0, 60, 0, 54, 120, 54 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 48, 0, 60, 0, 60, 60, 0, 60, 0, 48, 48, 48 )
points = PoolVector2Array( 51, 0, 60, 0, 60, 60, 0, 60, 0, 54, 51, 54 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -68,16 +72,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -68,16 +72,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
points = PoolVector2Array( 27, 39, 27, 39, 339, 39, 339, 39, 348, 39, 348, 39, 348, 108, 12, 108, 12, 39 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 36, 30, 0, 30, 0, 60, 36, 60 )
points = PoolVector2Array( 36, 30, 0, 30, 0, 63, 36, 63 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 24, 48, 12, 48, 12, 33, 24, 33 )
points = PoolVector2Array( 21, 45, 15, 45, 15, 33, 21, 33 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 120, 60, 60, 60, 60, 0, 120, 0 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 420, 0, 420, 180, 360, 180, 360, 153, 0, 153 )
points = PoolVector2Array( 0, 0, 411, 0, 411, 180, 336, 180, 336, 153, 0, 153 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 12, 51, 78, 51, 69, 81, 21, 81 )
@ -104,16 +108,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 51, 60, 51 ) @@ -104,16 +108,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 51, 60, 51 )
points = PoolVector2Array( 60, 60, 0, 60, 0, 51, 60, 51 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 60, 60, 51, 60, 51, 48, 60, 48 )
points = PoolVector2Array( 60, 60, 51, 60, 51, 54, 60, 54 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 48, 9, 48, 9, 60, 0, 60 )
points = PoolVector2Array( 0, 54, 9, 54, 9, 60, 0, 60 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 60, 12, 51, 12, 51, 0, 60, 0 )
points = PoolVector2Array( 60, 6, 51, 6, 51, 0, 60, 0 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 9, 0, 9, 12, 0, 12 )
points = PoolVector2Array( 0, 0, 9, 0, 9, 6, 0, 6 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -127,9 +131,24 @@ points = PoolVector2Array( 240, 60, 228, 60, 228, 0, 240, 0 ) @@ -127,9 +131,24 @@ points = PoolVector2Array( 240, 60, 228, 60, 228, 0, 240, 0 )
[sub_resource type="ConvexPolygonShape2D" id=48]
points = PoolVector2Array( 12, 48, 228, 48, 228, 0, 240, 0, 240, 60, 0, 60, 0, 0, 12, 0 )
[sub_resource type="ConvexPolygonShape2D" id=50]
points = PoolVector2Array( 171, 165, 54, 165, 60, 96, 171, 96 )
[sub_resource type="ConvexPolygonShape2D" id=49]
points = PoolVector2Array( 240, 120, 0, 120, 0, 0, 240, 0 )
[sub_resource type="ConvexPolygonShape2D" id=53]
points = PoolVector2Array( 6, 0, 57, 0, 57, 174, 6, 174 )
[sub_resource type="ConvexPolygonShape2D" id=54]
points = PoolVector2Array( 60, 168, 9, 168, 9, 60, 60, 60 )
[sub_resource type="ConvexPolygonShape2D" id=55]
points = PoolVector2Array( 0, 60, 42, 60, 42, 39, 54, 39, 54, 120, 0, 120 )
[sub_resource type="ConvexPolygonShape2D" id=56]
points = PoolVector2Array( 78, 135, 9, 135, 9, 36, 78, 36 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
@ -1151,9 +1170,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -1151,9 +1170,16 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
65/navigation_offset = Vector2( 0, 0 )
65/shape_offset = Vector2( 0, 0 )
65/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
65/shape = SubResource( 50 )
65/shape_one_way = false
65/shape_one_way_margin = 0.0
65/shapes = [ ]
65/shape_one_way_margin = 1.0
65/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 50 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
65/z_index = 0
66/name = "bedroom.png 66"
66/texture = ExtResource( 1 )
@ -1204,3 +1230,87 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 ) @@ -1204,3 +1230,87 @@ points = PoolVector2Array( 60, 60, 0, 60, 0, 0, 60, 0 )
68/shape_one_way_margin = 0.0
68/shapes = [ ]
68/z_index = 0
69/name = "clothes-rack.png 69"
69/texture = ExtResource( 16 )
69/tex_offset = Vector2( 0, 0 )
69/modulate = Color( 1, 1, 1, 1 )
69/region = Rect2( 0, 0, 60, 180 )
69/tile_mode = 0
69/occluder_offset = Vector2( 0, 0 )
69/navigation_offset = Vector2( 0, 0 )
69/shape_offset = Vector2( 0, 0 )
69/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
69/shape = SubResource( 53 )
69/shape_one_way = false
69/shape_one_way_margin = 1.0
69/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 53 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
69/z_index = 0
72/name = "desk.png 72"
72/texture = ExtResource( 17 )
72/tex_offset = Vector2( 0, 0 )
72/modulate = Color( 1, 1, 1, 1 )
72/region = Rect2( 0, 0, 60, 180 )
72/tile_mode = 0
72/occluder_offset = Vector2( 0, 0 )
72/navigation_offset = Vector2( 0, 0 )
72/shape_offset = Vector2( 0, 0 )
72/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
72/shape = SubResource( 54 )
72/shape_one_way = false
72/shape_one_way_margin = 1.0
72/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 54 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
72/z_index = 0
73/name = "desk-chair.png 73"
73/texture = ExtResource( 18 )
73/tex_offset = Vector2( 0, 0 )
73/modulate = Color( 1, 1, 1, 1 )
73/region = Rect2( 0, 0, 60, 120 )
73/tile_mode = 0
73/occluder_offset = Vector2( 0, 0 )
73/navigation_offset = Vector2( 0, 0 )
73/shape_offset = Vector2( 0, 0 )
73/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
73/shape = SubResource( 55 )
73/shape_one_way = false
73/shape_one_way_margin = 1.0
73/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 55 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
73/z_index = 0
74/name = "desk-set.png 74"
74/texture = ExtResource( 19 )
74/tex_offset = Vector2( 0, 0 )
74/modulate = Color( 1, 1, 1, 1 )
74/region = Rect2( 0, 30, 90, 150 )
74/tile_mode = 0
74/occluder_offset = Vector2( 0, 0 )
74/navigation_offset = Vector2( 0, 0 )
74/shape_offset = Vector2( 0, 0 )
74/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
74/shape = SubResource( 56 )
74/shape_one_way = false
74/shape_one_way_margin = 1.0
74/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 56 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
74/z_index = 0

12
Scenes/Player.tscn

@ -36,9 +36,9 @@ animations = [ { @@ -36,9 +36,9 @@ animations = [ {
"name": "MoveUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "IdleDown",
"name": "IdleLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
@ -46,9 +46,9 @@ animations = [ { @@ -46,9 +46,9 @@ animations = [ {
"name": "IdleUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "IdleLeft",
"name": "IdleDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
@ -58,7 +58,7 @@ animations = [ { @@ -58,7 +58,7 @@ animations = [ {
} ]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21, 4.5 )
extents = Vector2( 24, 7.5 )
[sub_resource type="CircleShape2D" id=3]
radius = 30.0
@ -74,7 +74,7 @@ animation = "IdleDown" @@ -74,7 +74,7 @@ animation = "IdleDown"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -4, 27.5 )
position = Vector2( -4, 30.5 )
shape = SubResource( 1 )
one_way_collision = true

2
Scripts/CoverControl.gd

@ -1,5 +1,5 @@ @@ -1,5 +1,5 @@
extends Node2D
onready var player = get_parent().get_node("Player")
onready var player = get_node("../Player")
# Declare member variables here. Examples:
# var a = 2

37
Story/Ch1S2.tscn

@ -60,7 +60,7 @@ tile_data = PoolIntArray( -262165, 61, 0, -262161, 61, 0, -262157, 61, 0, -26215 @@ -60,7 +60,7 @@ tile_data = PoolIntArray( -262165, 61, 0, -262161, 61, 0, -262157, 61, 0, -26215
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 37, 0, 262149, 37, 0, 262150, 38, 0, 327681, 39, 0, 327682, 40, 0, 327683, 40, 0, 327684, 40, 0, 327685, 40, 0, 327686, 41, 0, 393217, 42, 0, 393218, 43, 0, 393219, 43, 0, 393220, 43, 0, 393221, 43, 0, 393222, 44, 0 )
tile_data = PoolIntArray( 262136, 36, 0, 262137, 37, 0, 262138, 37, 0, 262139, 38, 0, 196628, 36, 0, 196629, 37, 0, 196630, 37, 0, 196631, 38, 0, 327672, 42, 0, 327673, 43, 0, 327674, 43, 0, 327675, 44, 0, 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 37, 0, 262149, 37, 0, 262150, 38, 0, 262164, 42, 0, 262165, 43, 0, 262166, 43, 0, 262167, 44, 0, 327681, 39, 0, 327682, 40, 0, 327683, 40, 0, 327684, 40, 0, 327685, 40, 0, 327686, 41, 0, 393217, 42, 0, 393218, 43, 0, 393219, 43, 0, 393220, 43, 0, 393221, 43, 0, 393222, 44, 0, 524280, 36, 0, 524281, 37, 0, 524282, 37, 0, 524283, 38, 0, 458772, 36, 0, 458773, 37, 0, 458774, 37, 0, 458775, 38, 0, 589816, 42, 0, 589817, 43, 0, 589818, 43, 0, 589819, 44, 0, 524308, 42, 0, 524309, 43, 0, 524310, 43, 0, 524311, 44, 0, 786424, 36, 0, 786425, 37, 0, 786426, 37, 0, 786427, 38, 0, 720916, 36, 0, 720917, 37, 0, 720918, 37, 0, 720919, 38, 0, 851960, 42, 0, 851961, 43, 0, 851962, 43, 0, 851963, 44, 0, 786452, 42, 0, 786453, 43, 0, 786454, 43, 0, 786455, 44, 0, 1048568, 36, 0, 1048569, 37, 0, 1048570, 37, 0, 1048571, 38, 0, 983060, 36, 0, 983061, 37, 0, 983062, 37, 0, 983063, 38, 0, 1114104, 42, 0, 1114105, 43, 0, 1114106, 43, 0, 1114107, 44, 0, 1048596, 42, 0, 1048597, 43, 0, 1048598, 43, 0, 1048599, 44, 0 )
[node name="FG" type="YSort" parent="."]
@ -68,6 +68,7 @@ tile_data = PoolIntArray( 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 3 @@ -68,6 +68,7 @@ tile_data = PoolIntArray( 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 3
position = Vector2( 468, 297 )
[node name="Furniture" type="YSort" parent="FG"]
z_index = 1
[node name="Living" type="TileMap" parent="FG/Furniture"]
tile_set = ExtResource( 1 )
@ -99,10 +100,13 @@ texture = ExtResource( 5 ) @@ -99,10 +100,13 @@ texture = ExtResource( 5 )
[node name="BedTop" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
show_collision = true
format = 1
tile_data = PoolIntArray( 262130, 65, 0, 196648, 536870977, 0 )
tile_data = PoolIntArray( 262128, 69, 0, 262130, 65, 0, 196648, 536870977, 0, 196654, 536870981, 0, 655344, 74, 0, 589869, 536870986, 0 )
[node name="BedTopMid" type="TileMap" parent="FG/Furniture"]
visible = false
@ -111,24 +115,26 @@ tile_set = ExtResource( 1 ) @@ -111,24 +115,26 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 458736, 68, 0, 393256, 536870980, 0, 589808, 68, 0, 524328, 536870980, 0, 720880, 67, 0, 655400, 536870979, 0, 786418, 65, 0, 720936, 536870977, 0 )
tile_data = PoolIntArray( 458736, 68, 0, 393256, 536870980, 0, 589808, 68, 0, 524328, 536870980, 0, 720880, 67, 0, 655400, 536870979, 0, 786416, 69, 0, 786418, 65, 0, 720936, 536870977, 0, 720942, 536870981, 0, 1179632, 74, 0, 1114157, 536870986, 0 )
[node name="BedBotMid" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_tile_origin = 2
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 983024, 536870980, 0, 917544, 68, 0, 1114096, 536870980, 0, 1048616, 68, 0, 1245168, 536870979, 0, 1179688, 67, 0, 1310706, 65, 0, 1245224, 536870977, 0 )
tile_data = PoolIntArray( 983024, 536870980, 0, 917544, 68, 0, 1114096, 536870980, 0, 1048616, 68, 0, 1245168, 536870979, 0, 1179688, 67, 0, 1310704, 69, 0, 1310706, 65, 0, 1245224, 536870977, 0, 1245230, 536870981, 0, 1703920, 74, 0, 1638445, 536870986, 0 )
[node name="BedBot" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
format = 1
tile_data = PoolIntArray( 1507312, 68, 0, 1441832, 536870980, 0, 1638384, 68, 0, 1572904, 536870980, 0, 1769456, 67, 0, 1703976, 536870979, 0, 1834994, 65, 0, 1769512, 536870977, 0 )
tile_data = PoolIntArray( 1507312, 68, 0, 1441832, 536870980, 0, 1638384, 68, 0, 1572904, 536870980, 0, 1769456, 67, 0, 1703976, 536870979, 0, 1834992, 69, 0, 1834994, 65, 0, 1769512, 536870977, 0, 1769518, 536870981, 0, 2228208, 74, 0, 2162733, 536870986, 0 )
[node name="NPCs" type="YSort" parent="FG"]
@ -187,18 +193,25 @@ timeline = "timeline-1642498159.json" @@ -187,18 +193,25 @@ timeline = "timeline-1642498159.json"
[node name="CollisionShape2D" parent="FG/NPCs/Alistair/Node2D/Area2D" index="0"]
position = Vector2( 0, 18 )
[node name="Floating" type="TileMap" parent="FG"]
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_tile_origin = 2
format = 1
tile_data = PoolIntArray( 458755, 52, 0 )
[node name="Covers" type="Node2D" parent="FG"]
visible = false
z_index = 1
[node name="Living" type="TileMap" parent="FG/Covers"]
visible = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -4, 61, 0, -65536, 61, 0, -65532, 61, 0, -65528, 61, 0, -65524, 61, 0, -65520, 61, 0, 262140, 61, 0, 196608, 61, 0, 196612, 61, 0, 196616, 61, 0, 196620, 61, 0, 196624, 61, 0, 262144, 61, 0, 262148, 61, 0, 262152, 61, 0, 262156, 61, 0, 524284, 61, 0, 458768, 61, 0, 786428, 61, 0, 720912, 61, 0, 1048572, 61, 0, 983056, 61, 0 )
[node name="BedTop" type="TileMap" parent="FG/Covers"]
visible = false
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
@ -206,7 +219,6 @@ format = 1 @@ -206,7 +219,6 @@ format = 1
tile_data = PoolIntArray( -8, 61, 0, -65516, 61, 0, 262136, 61, 0, 196628, 61, 0 )
[node name="BedTopMid" type="TileMap" parent="FG/Covers"]
visible = false
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
@ -214,7 +226,6 @@ format = 1 @@ -214,7 +226,6 @@ format = 1
tile_data = PoolIntArray( 524280, 61, 0, 458772, 61, 0 )
[node name="BedBotMid" type="TileMap" parent="FG/Covers"]
visible = false
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
@ -222,7 +233,6 @@ format = 1 @@ -222,7 +233,6 @@ format = 1
tile_data = PoolIntArray( 786424, 61, 0, 720916, 61, 0 )
[node name="BedBot" type="TileMap" parent="FG/Covers"]
visible = false
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
@ -278,13 +288,6 @@ polygon = PoolVector2Array( -360, 900, -360, 1140, -153, 1137, -153, 900 ) @@ -278,13 +288,6 @@ polygon = PoolVector2Array( -360, 900, -360, 1140, -153, 1137, -153, 900 )
position = Vector2( 120, 0 )
polygon = PoolVector2Array( 1113, 900, 1113, 1140, 1320, 1140, 1320, 900 )
[node name="Floating" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
format = 1
tile_data = PoolIntArray( 458755, 52, 0 )
[editable path="FG/Player"]
[editable path="FG/NPCs/Richal/Node2D"]
[editable path="FG/NPCs/James/Node2D"]
[editable path="FG/NPCs/Charlene/Node2D"]

BIN
Tiles/Furniture/bed.png

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Tiles/Furniture/clothes-rack.png

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35
Tiles/Furniture/clothes-rack.png.import

@ -0,0 +1,35 @@ @@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/clothes-rack.png-d950784fe6f539dc7a4e8638487920cd.stex"
metadata={
"vram_texture": false
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