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@ -65,16 +65,29 @@ At one point we were leaking memory at approximately 150Mb per second. |
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The first success was 1pm on saturday, where we got a circle drawn to the |
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![1pm Saturday](img/b3.png) |
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screen. |
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![circle](img/b3.png) |
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![Fail states were often interesting](img/b2.png) |
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Fail states were often interesting. |
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12 Hours later, we could render |
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- circles |
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- boxes, and |
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- straight lines |
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from one angle, and move them around the scene |
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- as long as we got lucky with whatever the 4th dimension was doing. |
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![cool errors](img/b2.png) |
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Plus some post-processing and lighting. |
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![a green sphere](img/b4.jpg) |
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@ -84,7 +97,6 @@ video? image? demo? |
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# Takeaways 1 |
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# Takeaways 1 |
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- sticking raymarching vectors to manifolds in 4 dimensions is possible but has |
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- sticking raymarching vectors to manifolds in 4 dimensions is possible but has |
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