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pres

richal-scene-stuff
alistair 4 years ago
parent
commit
be2fd64596
  1. 4
      Makefile
  2. BIN
      img/b4.jpg
  3. 24
      presentation.md

4
Makefile

@ -19,8 +19,8 @@ camera.o: camera.c @@ -19,8 +19,8 @@ camera.o: camera.c
scene.o: scene.c
gcc $(LINKS) -c scene.c -o scene.o
presentation: presentation.md
pandoc -t beamer -s presentation.md -o pres.pdf
pres: presentation.md
pandoc -t beamer presentation.md -o pres.pdf
clean:
rm *.o blackpink

BIN
img/b4.jpg

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After

Width:  |  Height:  |  Size: 12 KiB

24
presentation.md

@ -65,16 +65,29 @@ At one point we were leaking memory at approximately 150Mb per second. @@ -65,16 +65,29 @@ At one point we were leaking memory at approximately 150Mb per second.
---
The first success was 1pm on saturday, where we got a circle drawn to the
screen.
![1pm Saturday](img/b3.png)
![circle](img/b3.png)
---
![Fail states were often interesting](img/b2.png)
---
Fail states were often interesting.
12 Hours later, we could render
- circles
- boxes, and
- straight lines
from one angle, and move them around the scene
- as long as we got lucky with whatever the 4th dimension was doing.
![cool errors](img/b2.png)
Plus some post-processing and lighting.
---
![a green sphere](img/b4.jpg)
---
@ -84,7 +97,6 @@ video? image? demo? @@ -84,7 +97,6 @@ video? image? demo?
---
# Takeaways 1
- sticking raymarching vectors to manifolds in 4 dimensions is possible but has

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