alistair
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2cdc345e84
|
display working
|
4 years ago |
alistair
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51508258c6
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started worldgen v2
Displays stuff, but its only garbage.
|
4 years ago |
alistair
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45bd157edb
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environment basic stuff untested
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4 years ago |
alistair
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dc68d6f341
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colours repo
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4 years ago |
alistair
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27819bf59e
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datastructures
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4 years ago |
alistair
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eb5643c335
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improve timer precision
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4 years ago |
alistair
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f22a3d0a42
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add elastic collisions, accurate friction
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4 years ago |
alistair
|
3a5db7c6c8
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colours header
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4 years ago |
alistair
|
2ade2ed2c3
|
colour sorting
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4 years ago |
alistair
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d184ac6d00
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Fix bug in hsv-rgb conversion
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4 years ago |
alistair
|
f0187b0243
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Add colour pallete generator, hsv-hsl-rgb converter
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4 years ago |
alistair
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7063f70ff2
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Fix crash and add mouse control
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4 years ago |
alistair
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c0576a2379
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rope now attaches to ceiling
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4 years ago |
alistair
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ce54f720d9
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reduce sim rate to improve performance
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4 years ago |
alistair
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c062f3d501
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Add string winch
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4 years ago |
alistair
|
132d5629bc
|
Can now add swing ropes
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4 years ago |
alistair
|
4f980770e1
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fixed linking problem
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4 years ago |
=
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43ad3c614b
|
fix pendulum
|
4 years ago |
=
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5a5c91ce35
|
Demo of swinging string
|
5 years ago |
=
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58e4b2244f
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Merge branch 'master' of http://git.topost.net/alistair/space_game
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5 years ago |
=
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ae436a96df
|
Add ceiling
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5 years ago |
alistair
|
8ad30e6105
|
Delete 'Makefile (SFConflict mail@alistairmichael.com 2019-08-01-11-07-48)'
|
5 years ago |
alistair
|
3608a7fda4
|
Update '.gitignore'
|
5 years ago |
alistair
|
4aa12b57ae
|
Delete 'main'
|
5 years ago |
alistair
|
30df861f3b
|
Delete 'garbo.o'
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5 years ago |
alistair
|
3cc4c31cae
|
Delete 'game.o'
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5 years ago |
alistair
|
ac4db48bb1
|
Delete 'main.o'
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5 years ago |
alistair
|
74e7a22328
|
Delete 'draw.o'
|
5 years ago |
=
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80b21ef063
|
remove binaries
|
5 years ago |
alistair
|
d28f3606f7
|
delete binary
|
5 years ago |
alistair
|
0210732cac
|
delete binary
|
5 years ago |
alistair
|
11cbb6367c
|
delete binary
|
5 years ago |
=
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908610eb1c
|
minor
|
5 years ago |
=
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253ad6e3eb
|
Handle case of contained collision boxes
|
5 years ago |
=
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b390ab0965
|
fixed bug and improved efficeincee
|
5 years ago |
user
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90e8da7a40
|
sorta working collisions idk they broke
|
5 years ago |
user
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0dfeb3d000
|
fixed motor timeout
|
5 years ago |
user
|
f4fb8919b9
|
Handles collisions inside the physics engine
|
5 years ago |
user
|
0fc13a4734
|
viewport
|
5 years ago |
user
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cebdc7910f
|
actually fixed collision now
|
5 years ago |
user
|
d553f6fdef
|
fixed collision detection and added red collision box
|
5 years ago |
user
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019bc8b133
|
Collision detection works between polys, added force and collision box debug indicators
|
5 years ago |
user
|
392ad5c018
|
Applying forces is more solid, so gravity works now, and motors respect max-velocity, and there is support for variable motor output functions. However calculating the velocity of an object does not respect direction, so forces cannot be applied if the object is moving too fast either towards or away.
|
5 years ago |
user
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8ba7cee519
|
generalise
|
5 years ago |
user
|
60825079b5
|
Generalise the physics a bit
|
5 years ago |
alistair
|
5c19c8760c
|
friction
|
5 years ago |
alistair
|
c16e7e5545
|
better movement
|
5 years ago |
alistair
|
44398c5662
|
phys progress
|
5 years ago |
alistair
|
06674d73d6
|
initial player setup
|
5 years ago |
alistair
|
812f5d5362
|
abandoned generalised draw queue
|
5 years ago |