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colour sorting

thread-physics
alistair 4 years ago
parent
commit
2ade2ed2c3
  1. 89
      colours.c

89
colours.c

@ -1,12 +1,23 @@ @@ -1,12 +1,23 @@
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdio.h>
struct rgb_colour {
int r;
int g;
int b;
};
typedef struct rgb_colour rgb_colour;
SDL_Color get_random_color(unsigned int seed) {
rgb_colour get_random_color(unsigned int seed) {
int red = rand_r(&seed) % 255;
int blue = rand_r(&seed) % 255;
int green = rand_r(&seed) % 255;
SDL_Color col;
rgb_colour col;
col.r = red;
col.g = green;
col.b = blue;
@ -55,7 +66,7 @@ struct colour { @@ -55,7 +66,7 @@ struct colour {
// https://en.wikipedia.org/wiki/HSL_and_HSV#From_RGB
// h = [0,360], s = [0,1], v = [0,1]
// if s == 0, then h = -1 (undefined)
struct colour get_hs_l_v(SDL_Color c, enum colour_space sp) {
struct colour get_hs_l_v(rgb_colour c, enum colour_space sp) {
struct colour ret;
memset(&ret, 0, sizeof(struct colour));
double r = (double)c.r / 255;
@ -108,11 +119,11 @@ struct colour get_hs_l_v(SDL_Color c, enum colour_space sp) { @@ -108,11 +119,11 @@ struct colour get_hs_l_v(SDL_Color c, enum colour_space sp) {
return ret;
}
struct colour get_hsl(SDL_Color c) {
struct colour get_hsl(rgb_colour c) {
return get_hs_l_v(c, CS_HSL);
}
struct colour get_hsv(SDL_Color c) {
struct colour get_hsv(rgb_colour c) {
return get_hs_l_v(c, CS_HSV);
}
@ -126,13 +137,13 @@ double magic_hsv_function(int n, struct colour c) { @@ -126,13 +137,13 @@ double magic_hsv_function(int n, struct colour c) {
return res;
}
SDL_Color get_rgb_from_hsv(struct colour c) {
rgb_colour get_rgb_from_hsv(struct colour c) {
double r = magic_hsv_function(5, c);
double g = magic_hsv_function(3, c);
double b = magic_hsv_function(1, c);
SDL_Color res;
rgb_colour res;
res.r = round(r * 255);
res.g = round(g * 255);
res.b = round(b * 255);
@ -150,19 +161,19 @@ double magic_hsl_function(int n, struct colour c) { @@ -150,19 +161,19 @@ double magic_hsl_function(int n, struct colour c) {
return c.l - a * (d[0] > d[1] ? d[0] : d[1]);
}
SDL_Color get_rgb_from_hsl(struct colour c) {
rgb_colour get_rgb_from_hsl(struct colour c) {
double r = magic_hsl_function(0, c);
double g = magic_hsl_function(8, c);
double b = magic_hsl_function(4, c);
SDL_Color res;
rgb_colour res;
res.r = round(r * 255);
res.g = round(g * 255);
res.b = round(b * 255);
return res;
}
SDL_Color get_rgb(struct colour c) {
rgb_colour get_rgb(struct colour c) {
if (c.sp == CS_HSL) {
return get_rgb_from_hsl(c);
}
@ -170,12 +181,21 @@ SDL_Color get_rgb(struct colour c) { @@ -170,12 +181,21 @@ SDL_Color get_rgb(struct colour c) {
return get_rgb_from_hsv(c);
}
SDL_Color d;
memset(&d, 0, sizeof(SDL_Color));
rgb_colour d;
memset(&d, 0, sizeof(rgb_colour));
return d;
}
SDL_Color *get_adjacent(SDL_Color base, int deg, int num) {
int compare_perceived_lum(const void* c1, const void* c2) {
rgb_colour rgb_c1 = *(rgb_colour*)c1;
rgb_colour rgb_c2 = *(rgb_colour*)c2;
double lum1 = 0.299*rgb_c1.r + 0.587*rgb_c1.g + 0.114*rgb_c1.b;
double lum2 = 0.299*rgb_c2.r + 0.587*rgb_c2.g + 0.114*rgb_c2.b;
return lum1 - lum2;
}
rgb_colour *get_adjacent(rgb_colour base, int deg, int num) {
struct colour col = get_hsl(base);
num += 1;
@ -189,20 +209,28 @@ SDL_Color *get_adjacent(SDL_Color base, int deg, int num) { @@ -189,20 +209,28 @@ SDL_Color *get_adjacent(SDL_Color base, int deg, int num) {
colours[i].h += fmod(colours[i].h, 360);
}
SDL_Color *ret_colours = calloc(num, sizeof(SDL_Color) * num);
rgb_colour *ret_colours = calloc(num, sizeof(rgb_colour) * num);
for (int i = 0; i < num; i++) {
ret_colours[i] = get_rgb(colours[i]);
}
// sort from dark to bright
qsort(ret_colours, num, sizeof(rgb_colour), compare_perceived_lum);
return ret_colours;
}
void print_colour(SDL_Color c) {
printf("//\"#%02x%02x%02x\n", c.r, c.g, c.b);
void print_colour(rgb_colour c) {
char *colour = calloc(20, sizeof(char));
sprintf(colour, "#%02x%02x%02x", c.r, c.g, c.b);
printf("\x1b[38;2;%d;%d;%dm%s\x1b[0m\n", c.r, c.g, c.b, colour);
free(colour);
}
void test(int seed) {
SDL_Color c = get_random_color(seed);
rgb_colour c = get_random_color(seed);
//print_colour(c);
struct colour hsl = get_hsl(c);
struct colour hsv = get_hsv(c);
@ -210,10 +238,12 @@ void test(int seed) { @@ -210,10 +238,12 @@ void test(int seed) {
/*printf("HSL: %f %f %f\n",hsl.h, hsl.s, hsl.l);*/
/*printf("HSV: %f %f %f\n",hsv.h, hsv.s, hsv.v);*/
SDL_Color *adj = get_adjacent(c, 5, 4);
rgb_colour *adj = get_adjacent(c, 5, 4);
for (int i = 0; i < 5; i++) {
print_colour(adj[i]);
}
free(adj);
printf("\n");
}
@ -225,15 +255,30 @@ void wheel() { @@ -225,15 +255,30 @@ void wheel() {
c.sp = CS_HSV;
for(int i = 0; i < 360; i+=5) {
c.h = (double)i;
SDL_Color rgb = get_rgb(c);
rgb_colour rgb = get_rgb(c);
/*printf("HSL: %f %f %f\n",c.h, c.s, c.l);*/
/*printf("RGB: %d %d %d\n",rgb.r,rgb.g,rgb.b);*/
print_colour(rgb);
}
}
int main() {
wheel();
/*test(100);*/
/*test(400);*/
/*test(310);*/
/*test(2900);*/
/*test(2100);*/
/*test(260);*/
/*test(240);*/
rgb_colour c = get_random_color(128);
rgb_colour *adj = get_adjacent(c, 2, 20);
for (int i = 0; i < 20; i++) {
print_colour(adj[i]);
}
free(adj);
}

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