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extends Area2D
## The timeline to load when starting the scene
export(String, "TimelineDropdown") var timeline: String
export(bool) var add_canvas = true
export(bool) var reset_saves = true
export(bool) var debug_mode = false
export(bool) var show_immediately = false
# used prevent the dialogue from appearing if the
# player hits space multiple times
var is_dialogue_showing = false
var dialogue = null
func _ready():
if show_immediately:
show_dialogue()
func show_dialogue():
if is_dialogue_showing:
return
dialogue = Dialogic.start(timeline, '', "res://addons/dialogic/Nodes/DialogNode.tscn", debug_mode, add_canvas)
dialogue.connect("timeline_end", self, "after_dialog")
add_child(dialogue)
is_dialogue_showing = true
func hide_dialogue():
if is_dialogue_showing:
remove_child(dialogue)
is_dialogue_showing = false
func after_dialog(s):
is_dialogue_showing = false
func _on_Area2D_area_exited(area):
if area.get_parent().name == "Player":
hide_dialogue()