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tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
# has an event_data variable that stores the current data!!!
## node references
onready var audio_picker = $VBox/AudioPicker
onready var fade_length_input = $VBox/Fade/FadeLength
# used to connect the signals
func _ready():
audio_picker.connect("data_changed", self, "_on_AudioPicker_data_changed")
fade_length_input.connect("value_changed", self, "_on_FadeLength_value_changed")
# called by the event block
func load_data(data:Dictionary):
# First set the event_data
.load_data(data)
# Now update the ui nodes to display the data.
audio_picker.editor_reference = editor_reference
audio_picker.load_data(event_data)
fade_length_input.value = event_data['fade_length']
# has to return the wanted preview, only useful for body parts
func get_preview():
return audio_picker.get_preview()
func _on_AudioPicker_data_changed(data):
event_data = data
# informs the parent about the changes!
data_changed()
func _on_FadeLength_value_changed(value):
event_data['fade_length'] = value
audio_picker.load_data(event_data)
# informs the parent about the changes!
data_changed()