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extends Camera2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
onready var target = get_node("/root/MainScene/Player")
func _process (delta):
position = target.position