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17 lines
394 B
17 lines
394 B
extends Camera2D |
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# Declare member variables here. Examples: |
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# var a = 2 |
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# var b = "text" |
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# Called when the node enters the scene tree for the first time. |
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func _ready(): |
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pass # Replace with function body. |
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# Called every frame. 'delta' is the elapsed time since the previous frame. |
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onready var target = get_node("/root/MainScene/Player") |
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func _process (delta): |
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position = target.position
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