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tool
extends HBoxContainer
# customization options for the event
# This is the default data that is going to be saved to json
export(String) var event_name : String
export (Dictionary) var event_data: Dictionary = {'event_id':'dialogic_000'}
export(Texture) var event_icon : Texture
export(StyleBoxFlat) var event_style : StyleBoxFlat
export(PackedScene) var header_scene : PackedScene
export(PackedScene) var body_scene : PackedScene
export (bool) var expand_on_default := false
export (bool) var needs_indentation := false
export (String) var help_page_path := ""
signal option_action(action_name)
### internal node eferences
onready var panel = $PanelContainer
onready var selected_style = $PanelContainer/SelectedStyle
onready var warning = $PanelContainer/MarginContainer/VBoxContainer/Header/Warning
onready var title_label = $PanelContainer/MarginContainer/VBoxContainer/Header/TitleLabel
onready var icon_texture = $PanelContainer/MarginContainer/VBoxContainer/Header/IconTexture
onready var expand_control = $PanelContainer/MarginContainer/VBoxContainer/Header/ExpandControl
onready var options_control = $PanelContainer/MarginContainer/VBoxContainer/Header/OptionsControl
onready var header_content_container = $PanelContainer/MarginContainer/VBoxContainer/Header/Content
onready var body_container = $PanelContainer/MarginContainer/VBoxContainer/Body
onready var body_content_container = $PanelContainer/MarginContainer/VBoxContainer/Body/Content
onready var indent_node = $Indent
onready var help_button = $PanelContainer/MarginContainer/VBoxContainer/Header/HelpButton
var header_node
var body_node
### extarnal node references
var editor_reference
### the indent size
const indent_size = 25
# Setting this to true will ignore the event while saving
# Useful for making placeholder events in drag and drop
var ignore_save = false
## *****************************************************************************
## PUBLIC METHODS
## *****************************************************************************
func visual_select():
selected_style.show()
func visual_deselect():
selected_style.hide()
func set_event_style(style: StyleBoxFlat):
panel.set('custom_styles/panel', style)
func get_event_style():
return panel.get('custom_styles/panel')
# called by the timeline before adding it to the tree
func load_data(data):
event_data = data
func get_body():
return body_node
func get_header():
return header_node
func set_warning(text):
warning.texture = get_icon("NodeWarning", "EditorIcons")
warning.hint_tooltip = text
func remove_warning(text = ''):
if warning.hint_tooltip == text or text == '':
warning.texture = null
func set_preview(text: String):
expand_control.set_preview(text)
func set_indent(indent: int):
indent_node.rect_min_size = Vector2(indent_size * indent, 0)
indent_node.visible = indent != 0
func set_expanded(expanded: bool):
expand_control.set_expanded(expanded)
## *****************************************************************************
## PRIVATE METHODS
## *****************************************************************************
func _set_event_icon(icon: Texture):
icon_texture.texture = icon
func _set_event_name(text: String):
title_label.text = text
func _set_header(scene: PackedScene):
header_node = _set_content(header_content_container, scene)
func _set_body(scene: PackedScene):
body_node = _set_content(body_content_container, scene)
# show the expand toggle
expand_control.set_enabled(body_node != null)
func _setup_event():
if event_style != null:
set_event_style(event_style)
if event_icon != null:
_set_event_icon(event_icon)
if event_name != null:
_set_event_name(event_name)
if header_scene != null:
_set_header(header_scene)
if body_scene != null:
_set_body(body_scene)
func _set_content(container: Control, scene: PackedScene):
for c in container.get_children():
container.remove_child(c)
if scene != null:
var node = scene.instance()
node.editor_reference = editor_reference
container.add_child(node)
# node.set_owner(get_tree().get_edited_scene_root())
return node
return null
func _on_ExpandControl_state_changed(expanded: bool):
if expanded:
if body_node:
body_container.show()
else:
if body_node:
body_container.hide()
expand_control.set_preview(body_node.get_preview())
func _on_OptionsControl_action(action_name: String):
# Simply transmit the signal to the timeline editor
emit_signal("option_action", action_name)
func _on_Indent_visibility_changed():
if not indent_node:
return
if needs_indentation:
if indent_node.visible:
remove_warning(DTS.translate("This event needs a question event around it!"))
else:
set_warning(DTS.translate("This event needs a question event around it!"))
func _on_gui_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == 1:
grab_focus() # Grab focus to avoid copy pasting text or events
if event.doubleclick and expand_control.enabled:
expand_control.set_expanded(not expand_control.expanded)
# called when the data of the header is changed
func _on_Header_data_changed(new_event_data):
event_data = new_event_data
# update the body in case it has to
if get_body():
get_body().load_data(event_data)
# called when the data of the body is changed
func _on_Body_data_changed(new_event_data):
event_data = new_event_data
# update the header in case it has to
if get_header():
get_header().load_data(event_data)
func _request_set_body_enabled(enabled:bool):
expand_control.set_enabled(enabled)
if get_body():
get_body().visible = enabled
func _request_selection():
var timeline_editor = editor_reference.get_node_or_null('MainPanel/TimelineEditor')
if (timeline_editor != null):
# @todo select item and clear selection is marked as "private" in TimelineEditor.gd
# consider to make it "public" or add a public helper function
timeline_editor.select_item(self)
## *****************************************************************************
## OVERRIDES
## *****************************************************************************
func _ready():
event_name = DTS.translate(event_name)
## DO SOME STYLING
$PanelContainer/SelectedStyle.modulate = get_color("accent_color", "Editor")
_setup_event()
set_focus_mode(1) # Allowing this node to grab focus
# signals
panel.connect("gui_input", self, '_on_gui_input')
expand_control.connect("state_changed", self, "_on_ExpandControl_state_changed")
options_control.connect("action", self, "_on_OptionsControl_action")
# load icons
if help_page_path != "":
help_button.icon = get_icon("HelpSearch", "EditorIcons")
help_button.show()
# when it enters the tree, load the data into the header/body
# If there is any external data, it will be set already BEFORE the event is added to tree
# if you have a header
if get_header():
get_header().connect("data_changed", self, "_on_Header_data_changed")
get_header().connect("request_open_body", expand_control, "set_expanded", [true])
get_header().connect("request_close_body", expand_control, "set_expanded", [false])
get_header().connect("request_selection", self, "_request_selection")
get_header().connect("request_set_body_enabled", self, "_request_set_body_enabled")
get_header().connect("set_warning", self, "set_warning")
get_header().connect("remove_warning", self, "remove_warning")
get_header().load_data(event_data)
# if you have a body
if get_body():
get_body().connect("data_changed", self, "_on_Body_data_changed")
get_body().connect("request_open_body", expand_control, "set_expanded", [true])
get_body().connect("request_close_body", expand_control, "set_expanded", [false])
get_body().connect("request_set_body_enabled", self, "_request_set_body_enabled")
get_body().connect("request_selection", self, "_request_selection")
get_body().connect("set_warning", self, "set_warning")
get_body().connect("remove_warning", self, "remove_warning")
get_body().load_data(event_data)
if get_body():
set_expanded(expand_on_default)
_on_Indent_visibility_changed()
func _on_HelpButton_pressed():
if help_page_path:
var master_tree = editor_reference.get_node_or_null('MainPanel/MasterTreeContainer/MasterTree')
master_tree.select_documentation_item(help_page_path)