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tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
# has an event_data variable that stores the current data!!!
## node references
onready var image_button = $HBox/ImageButton
onready var clear_button = $HBox/ClearButton
onready var name_label = $HBox/Name
onready var fade_duration_label = $HBox/FadeLabel
onready var fade_duration = $HBox/NumberBox
# used to connect the signals
func _ready():
image_button.connect("pressed", self, "_on_ImageButton_pressed")
clear_button.connect('pressed', self, "_on_ClearButton_pressed")
fade_duration.connect('value_changed', self, '_on_fade_duration_changed')
pass
# called by the event block
func load_data(data:Dictionary):
# First set the event_data
.load_data(data)
# Now update the ui nodes to display the data.
if event_data['background']:
name_label.text = event_data['background'].get_file()
image_button.hint_tooltip = event_data['background']
fade_duration_label.visible = true
fade_duration.visible = true
emit_signal("request_close_body")
else:
name_label.text = 'No image (will clear previous background)'
image_button.hint_tooltip = 'No background selected'
fade_duration_label.visible = false
fade_duration.visible = false
emit_signal("request_close_body")
fade_duration.value = event_data.get('fade_duration', 1)
clear_button.disabled = not bool(event_data['background'])
# has to return the wanted preview, only useful for body parts
func get_preview():
return ''
func _on_ImageButton_pressed():
editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp, *.tscn")
editor_reference.godot_dialog_connect(self, "_on_file_selected")
func _on_file_selected(path, target):
event_data['background'] = path
clear_button.disabled = false
name_label.text = event_data['background'].get_file()
image_button.hint_tooltip = event_data['background']
fade_duration.visible = true
fade_duration_label.visible = true
emit_signal("request_open_body")
# informs the parent about the changes!
data_changed()
func _on_ClearButton_pressed():
event_data['background'] = ''
clear_button.disabled = true
name_label.text = 'No image (will clear previous background)'
image_button.hint_tooltip = 'No background selected'
fade_duration.visible = false
fade_duration_label.visible = false
fade_duration.value = 1
emit_signal("request_close_body")
# informs the parent about the changes!
data_changed()
func _on_fade_duration_changed(value: float):
event_data['fade_duration'] = value
# informs the parent about the changes!
data_changed()