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77 lines
1.7 KiB
77 lines
1.7 KiB
extends KinematicBody2D |
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# Declare member variables here. Examples: |
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# var a = 2 |
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# var b = "text" |
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var curHp : int = 10 |
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var maxHp : int = 10 |
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var moveSpeed : int = 180 |
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var damage : int = 1 |
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var gold : int = 0 |
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var curLevel : int = 0 |
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var curXp : int = 0 |
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var xpToNextLevel : int = 50 |
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var xpToLevelIncreaseRate : float = 1.2 |
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var interactDist : int = 70 |
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var vel = Vector2() |
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var facingDir = Vector2() |
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onready var rayCast = $RayCast2D |
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onready var anim = $AnimatedSprite |
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# Called when the node enters the scene tree for the first time. |
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func _ready(): |
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pass # Replace with function body. |
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func _physics_process (delta): |
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vel = Vector2() |
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# inputs |
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if Input.is_action_pressed("move_up"): |
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vel.y -= 1 |
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facingDir = Vector2(0, -1) |
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if Input.is_action_pressed("move_down"): |
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vel.y += 1 |
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facingDir = Vector2(0, 1) |
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if Input.is_action_pressed("move_left"): |
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vel.x -= 1 |
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facingDir = Vector2(-1, 0) |
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if Input.is_action_pressed("move_right"): |
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vel.x += 1 |
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facingDir = Vector2(1, 0) |
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# normalize the velocity to prevent faster diagonal movement |
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vel = vel.normalized() |
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# move the player |
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move_and_slide(vel * moveSpeed, Vector2.ZERO) |
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manage_animations() |
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func play_animation (anim_name): |
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if anim.animation != anim_name: |
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anim.play(anim_name) |
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func manage_animations (): |
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if vel.x > 0: |
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play_animation("MoveRight") |
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elif vel.x < 0: |
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play_animation("MoveLeft") |
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elif vel.y < 0: |
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play_animation("MoveUp") |
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elif vel.y > 0: |
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play_animation("MoveDown") |
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elif facingDir.x == 1: |
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play_animation("IdleRight") |
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elif facingDir.x == -1: |
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play_animation("IdleLeft") |
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elif facingDir.y == -1: |
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play_animation("IdleUp") |
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elif facingDir.y == 1: |
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play_animation("IdleDown") |
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# Called every frame. 'delta' is the elapsed time since the previous frame. |
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#func _process(delta): |
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# pass
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