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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "DTS",
"language": "GDScript",
"path": "res://addons/dialogic/Localization/translation_service.gd"
}, {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
}, {
"base": "Control",
"class": "DialogicBackgroundMusic",
"language": "GDScript",
"path": "res://addons/dialogic/Nodes/BackgroundMusic.gd"
}, {
"base": "Node",
"class": "DialogicDefinitionsUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd"
}, {
"base": "Reference",
"class": "DialogicResources",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicResources.gd"
}, {
"base": "Reference",
"class": "DialogicUtil",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicUtil.gd"
} ]
_global_script_class_icons={
"DTS": "",
"Dialogic": "",
"DialogicBackgroundMusic": "",
"DialogicDefinitionsUtil": "",
"DialogicResources": "",
"DialogicUtil": ""
}
[application]
config/name="Fullhouse"
run/main_scene="res://Story/Ch1S1.tscn"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://icon.png"
[display]
window/size/width=1440
window/size/height=720
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/dialogic/plugin.cfg" )
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0