extends Camera2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. onready var target = get_node("../Player") func move_camera(): var cam_min = 1100 pass func _process (delta): position = target.position position.y -= 240 position.x -= 480 if target.position.y > 500: move_camera()