extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. var moveSpeed : int = 280 var initVel = Vector2() var facingDir = Vector2() var yVel = 1 var xVel = 1 var reverse = true onready var rayCast = $RayCast2D onready var anim = $AnimatedSprite func _ready(): pass func _physics_process(delta): handle_movements() manage_animations() func handle_movements(): var vel = initVel # inputs if Input.is_action_pressed("move_up"): vel.y = -yVel if Input.is_action_pressed("move_down"): vel.y = yVel if Input.is_action_pressed("move_left"): vel.x = -xVel moveSpeed += moveSpeed/100 else: moveSpeed -= moveSpeed/200 if Input.is_action_pressed("move_right"): if reverse: vel.x = 0.5 * xVel moveSpeed -= 5 moveSpeed = clamp(moveSpeed, 280, 840) # move the player move_and_slide(vel * moveSpeed, Vector2.ZERO) func play_animation (anim_name): if anim.animation != anim_name: anim.play(anim_name) func manage_animations (): if Input.is_action_pressed("move_left"): play_animation("Accelerate") else: play_animation("default")