; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Reference", "class": "DTS", "language": "GDScript", "path": "res://addons/dialogic/Localization/translation_service.gd" }, { "base": "Node", "class": "Dialogic", "language": "GDScript", "path": "res://addons/dialogic/Other/DialogicClass.gd" }, { "base": "Control", "class": "DialogicBackgroundMusic", "language": "GDScript", "path": "res://addons/dialogic/Nodes/BackgroundMusic.gd" }, { "base": "Node", "class": "DialogicDefinitionsUtil", "language": "GDScript", "path": "res://addons/dialogic/Other/DialogicDefinitionsUtil.gd" }, { "base": "Reference", "class": "DialogicResources", "language": "GDScript", "path": "res://addons/dialogic/Other/DialogicResources.gd" }, { "base": "Reference", "class": "DialogicUtil", "language": "GDScript", "path": "res://addons/dialogic/Other/DialogicUtil.gd" } ] _global_script_class_icons={ "DTS": "", "Dialogic": "", "DialogicBackgroundMusic": "", "DialogicDefinitionsUtil": "", "DialogicResources": "", "DialogicUtil": "" } [application] config/name="Fullhouse" run/main_scene="res://Story/Ch1S1.tscn" boot_splash/fullsize=false boot_splash/use_filter=false boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 ) config/icon="res://icon.png" [display] window/size/width=1440 window/size/height=720 window/stretch/mode="viewport" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/dialogic/plugin.cfg" ) [input] move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null) ] } move_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777232,"unicode":0,"echo":false,"script":null) ] } move_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777234,"unicode":0,"echo":false,"script":null) ] } [physics] common/enable_pause_aware_picking=true [rendering] quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0