[gd_scene load_steps=4 format=2] [ext_resource path="res://Resources/woods.tres" type="TileSet" id=1] [ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Scripts/CameraFollow.gd" type="Script" id=3] [node name="Ch1S1" type="Node2D"] [node name="Camera" type="Camera2D" parent="."] visible = false position = Vector2( 480, 245 ) current = true script = ExtResource( 3 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="Sky" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.1, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Sky"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) cell_quadrant_size = 15 format = 1 tile_data = PoolIntArray( -131080, 1, 0, -131076, 1, 0, -196608, 1, 0, -196604, 1, 0, -196600, 1, 0, -196596, 1, 0, -196592, 1, 0, -196588, 1, 0, 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0, 262136, 2, 0, 262140, 2, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 ) [node name="Mountains" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.2, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Mountains"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) cell_quadrant_size = 15 format = 1 tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0, 196608, 8, 0, 196612, 8, 0, 196616, 8, 0, 196620, 8, 0, 196624, 8, 0, 196628, 8, 0 ) [node name="Furthest" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.35, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Furthest"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 tile_data = PoolIntArray( 196608, 9, 0, 196612, 9, 0, 196616, 9, 0, 196620, 9, 0, 196624, 9, 0, 196628, 9, 0 ) [node name="Far" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.5, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Far"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 tile_data = PoolIntArray( 196608, 10, 0, 196612, 10, 0, 196616, 10, 0, 196620, 10, 0, 196624, 10, 0, 196628, 10, 0 ) [node name="Mid" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.65, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Mid"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 tile_data = PoolIntArray( 196608, 11, 0, 196612, 11, 0, 196616, 11, 0, 196620, 11, 0, 196624, 11, 0, 196628, 11, 0 ) [node name="Trees" type="TileMap" parent="ParallaxBackground/Mid"] tile_set = ExtResource( 1 ) format = 1 tile_data = PoolIntArray( 196608, 6, 0, 196610, 6, 0, 196611, 6, 0, 196613, 6, 0, 196616, 6, 0, 196619, 6, 0, 196622, 6, 0, 196625, 6, 0, 196628, 6, 0 ) [node name="Close" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.8, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Close"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 tile_data = PoolIntArray( 196608, 12, 0, 196612, 12, 0, 196616, 12, 0, 196620, 12, 0, 196624, 12, 0, 196628, 12, 0 ) [node name="Poles" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.95, 1 ) motion_mirroring = Vector2( 1440, 0 ) [node name="TileMap" type="TileMap" parent="ParallaxBackground/Poles"] tile_set = ExtResource( 1 ) cell_size = Vector2( 60, 60 ) format = 1 tile_data = PoolIntArray( 0, 7, 0, 196609, 7, 0 ) [node name="FG" type="Node2D" parent="."] [node name="Player" parent="FG" instance=ExtResource( 2 )] position = Vector2( 472, 433 )