tool extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" # has an event_data variable that stores the current data!!! ## node references onready var input_field = $HBox/InputField # used to connect the signals func _ready(): input_field.connect("text_changed", self, "_on_InputField_text_changed") # called by the event block func load_data(data:Dictionary): # First set the event_data .load_data(data) # Now update the ui nodes to display the data. input_field.text = event_data['emit_signal'] # has to return the wanted preview, only useful for body parts func get_preview(): return '' func _on_InputField_text_changed(text): event_data['emit_signal'] = text # informs the parent about the changes! data_changed()