extends Area2D ## The timeline to load when starting the scene export(String, "TimelineDropdown") var timeline: String export(bool) var add_canvas = true export(bool) var reset_saves = true export(bool) var debug_mode = false export(bool) var show_immediately = false # used prevent the dialogue from appearing if the # player hits space multiple times var is_dialogue_showing = false var dialogue = null func _ready(): if show_immediately: show_dialogue() func show_dialogue(): if is_dialogue_showing: return dialogue = Dialogic.start(timeline, '', "res://addons/dialogic/Nodes/DialogNode.tscn", debug_mode, add_canvas) dialogue.connect("timeline_end", self, "after_dialog") add_child(dialogue) is_dialogue_showing = true func hide_dialogue(): if is_dialogue_showing: remove_child(dialogue) is_dialogue_showing = false func after_dialog(s): is_dialogue_showing = false func _on_Area2D_area_exited(area): if area.get_parent().name == "Player": hide_dialogue()