extends KinematicBody2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. var moveSpeed : int = 280 var vel = Vector2() var facingDir = Vector2() onready var rayCast = $RayCast2D onready var anim = $AnimatedSprite func _ready(): pass func _physics_process(delta): handle_movements() manage_animations() func handle_movements(): vel = Vector2(-1, 0) # inputs if Input.is_action_pressed("move_up"): vel.y = -0.2 if Input.is_action_pressed("move_down"): vel.y = 0.2 if Input.is_action_pressed("move_left"): moveSpeed += moveSpeed/100 else: moveSpeed -= moveSpeed/200 if Input.is_action_pressed("move_right"): moveSpeed -= 5 moveSpeed = clamp(moveSpeed, 280, 840) # move the player move_and_slide(vel * moveSpeed, Vector2.ZERO) func play_animation (anim_name): if anim.animation != anim_name: anim.play(anim_name) func manage_animations (): if Input.is_action_pressed("move_left"): play_animation("Accelerate") else: play_animation("default")