[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/jame/front.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 22, 4.5 ) [node name="James" type="StaticBody2D" groups=["Humans"]] [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, 32 ) shape = SubResource( 1 )