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organise files

pull/1/head
Joseph Surin 2 years ago
parent
commit
d14029a083
  1. 2
      .gitignore
  2. 8
      Scenes/Ch1S2.tscn
  3. 0
      Scenes/LivingRoom.tscn
  4. 6
      Scenes/MainScene.tscn
  5. 30
      Scenes/Player.tscn
  6. 0
      Scenes/UI.tscn
  7. 2
      Scenes/backroom.tscn
  8. 0
      Scenes/limbo.tres
  9. 2
      Scenes/limbo.tscn
  10. 0
      Scenes/lodge.tres
  11. 0
      Scenes/woods.tres
  12. 0
      Scripts/CameraFollow.gd
  13. 0
      Scripts/Player.gd
  14. 2
      project.godot
  15. BIN
      richal/front.png
  16. 35
      richal/front.png.import

2
.gitignore vendored

@ -0,0 +1,2 @@ @@ -0,0 +1,2 @@
game.pck
.import/

8
Ch1S2.tscn → Scenes/Ch1S2.tscn

@ -1,16 +1,16 @@ @@ -1,16 +1,16 @@
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/richal/Richal.tscn" type="PackedScene" id=3]
[ext_resource path="res://Tiles/Furniture/kettle.png" type="Texture" id=4]
[ext_resource path="res://Tiles/Furniture/mug.png" type="Texture" id=5]
[ext_resource path="res://Sprites/jame/James.tscn" type="PackedScene" id=6]
[ext_resource path="res://Sprites/sak/Sak.tscn" type="PackedScene" id=7]
[ext_resource path="res://woods.tres" type="TileSet" id=8]
[ext_resource path="res://Scenes/woods.tres" type="TileSet" id=8]
[ext_resource path="res://Sprites/charlene/Charlene.tscn" type="PackedScene" id=9]
[ext_resource path="res://Sprites/alistair/Alistair-back.tscn" type="PackedScene" id=10]
[ext_resource path="res://lodge.tres" type="TileSet" id=14]
[ext_resource path="res://Scenes/lodge.tres" type="TileSet" id=14]
[node name="LivingRoom" type="Node2D"]

0
LivingRoom.tscn → Scenes/LivingRoom.tscn

6
MainScene.tscn → Scenes/MainScene.tscn

@ -1,8 +1,8 @@ @@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://lodge.tres" type="TileSet" id=14]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/lodge.tres" type="TileSet" id=14]
[node name="LivingRoom" type="Node2D"]
position = Vector2( 60, 0 )

30
Player.tscn → Scenes/Player.tscn

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/mc/front.png" type="Texture" id=2]
[ext_resource path="res://Sprites/mc/right.png" type="Texture" id=3]
[ext_resource path="res://Sprites/mc/left.png" type="Texture" id=4]
@ -16,6 +16,16 @@ @@ -16,6 +16,16 @@
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "IdleLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ],
"loop": true,
"name": "MoveLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ), ExtResource( 14 ), ExtResource( 5 ), ExtResource( 15 ) ],
"loop": true,
"name": "MoveUp",
@ -26,19 +36,14 @@ animations = [ { @@ -26,19 +36,14 @@ animations = [ {
"name": "MoveRight",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ), ExtResource( 13 ), ExtResource( 4 ), ExtResource( 8 ) ],
"loop": true,
"name": "MoveLeft",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 6 ), ExtResource( 2 ), ExtResource( 7 ) ],
"loop": true,
"name": "MoveDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "IdleRight",
"name": "IdleUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
@ -46,14 +51,9 @@ animations = [ { @@ -46,14 +51,9 @@ animations = [ {
"name": "IdleDown",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "IdleUp",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "IdleLeft",
"name": "IdleRight",
"speed": 5.0
} ]

0
UI.tscn → Scenes/UI.tscn

2
backroom.tscn → Scenes/backroom.tscn

@ -1,7 +1,7 @@ @@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tiles/backroom.png" type="Texture" id=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=2]
[sub_resource type="TileSet" id=1]
0/name = "backroom.png 0"

0
limbo.tres → Scenes/limbo.tres

2
limbo.tscn → Scenes/limbo.tscn

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://limbo.tres" type="TileSet" id=1]
[ext_resource path="res://Scenes/limbo.tres" type="TileSet" id=1]
[node name="Node2D" type="Node2D"]

0
lodge.tres → Scenes/lodge.tres

0
woods.tres → Scenes/woods.tres

0
CameraFollow.gd → Scripts/CameraFollow.gd

0
Player.gd → Scripts/Player.gd

2
project.godot

@ -11,7 +11,7 @@ config_version=4 @@ -11,7 +11,7 @@ config_version=4
[application]
config/name="Fullhouse"
run/main_scene="res://Ch1S2.tscn"
run/main_scene="res://Scenes/Ch1S2.tscn"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )

BIN
richal/front.png

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

35
richal/front.png.import

@ -1,35 +0,0 @@ @@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/front.png-43294f7d19ca1e0c5e3086461b9d7234.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://richal/front.png"
dest_files=[ "res://.import/front.png-43294f7d19ca1e0c5e3086461b9d7234.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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