Browse Source

implemented show/hide using signals

fix/wall
as4s4hetic 3 years ago
parent
commit
ce099e5a64
  1. 4
      Scripts/CameraFollow.gd
  2. 89
      Scripts/CoverControl.gd
  3. 16
      Sprites/josep/Josep.tscn
  4. 64
      Story/Ch1S2.tscn

4
Scripts/CameraFollow.gd

@ -13,5 +13,9 @@ func _ready(): @@ -13,5 +13,9 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
onready var target = get_node("../FG/Player")
onready var covers = get_node("../FG/Covers")
func _process (delta):
position = target.position

89
Scripts/CoverControl.gd

@ -1,27 +1,88 @@ @@ -1,27 +1,88 @@
extends Node2D
onready var player = get_node("../Player")
onready var covers = get_node("../Covers")
onready var furniture = get_node("../Furniture")
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var areamap = {'living':[0], 'bedtop':[1,2], 'bedtopmid':[2,3], 'bedbotmid':[3,4], 'bedbot':[4,5]}
func hide_cover(xs):
for x in xs:
var cover = covers.get_child(x)
cover.hide()
func show_cover(xs):
for x in xs:
var cover = covers.get_child(x)
cover.show()
# Called when the node enters the scene tree for the first time.
func _ready():
var covers = get_node("../Covers")
covers.show()
for i in furniture.get_child_count():
furniture.get_child(i).hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
for i in range(5):
var room = get_child(i)
var furniture = get_node("../Furniture").get_child(i)
var cover = get_node("../Covers").get_child(i)
if(room.overlaps_body(player)):
furniture.show()
cover.hide()
else:
furniture.hide()
cover.show()
pass
func _on_Living_body_entered(body):
if body == player:
hide_cover(areamap['living'])
furniture.get_node("Living").show()
func _on_Living_body_exited(body):
if body == player:
show_cover(areamap['living'])
furniture.get_node("Living").hide()
func _on_BedTop_body_entered(body):
if body == player:
hide_cover(areamap['bedtop'])
furniture.get_node("BedTop").show()
func _on_BedTop_body_exited(body):
if body == player:
show_cover(areamap['bedtop'])
furniture.get_node("BedTop").hide()
func _on_BedTopMid_body_entered(body):
if body == player:
hide_cover(areamap['bedtopmid'])
furniture.get_node("BedTopMid").show()
func _on_BedTopMid_body_exited(body):
if body == player:
show_cover(areamap['bedtopmid'])
furniture.get_node("BedTopMid").hide()
func _on_BedBotMid_body_entered(body):
if body == player:
hide_cover(areamap['bedbotmid'])
furniture.get_node("BedBotMid").show()
func _on_BedBotMid_body_exited(body):
if body == player:
show_cover(areamap['bedbotmid'])
furniture.get_node("BedBotMid").hide()
func _on_BedBot_body_entered(body):
if body == player:
hide_cover(areamap['bedbot'])
furniture.get_node("BedBot").show()
func _on_BedBot_body_exited(body):
if body == player:
show_cover(areamap['bedbot'])
furniture.get_node("BedBot").hide()

16
Sprites/josep/Josep.tscn

@ -0,0 +1,16 @@ @@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/josep/front.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 25.0
height = 0.0
[node name="Josep" type="StaticBody2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 35 )
shape = SubResource( 1 )

64
Story/Ch1S2.tscn

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://Resources/lodge.tres" type="TileSet" id=1]
[ext_resource path="res://Sprites/sak/Sak.tscn" type="PackedScene" id=2]
@ -15,11 +15,13 @@ @@ -15,11 +15,13 @@
[ext_resource path="res://Scenes/InteractiveDialog.tscn" type="PackedScene" id=13]
[ext_resource path="res://Scripts/CoverControl.gd" type="Script" id=14]
[ext_resource path="res://Music/Lodge-Unmastered.mp3" type="AudioStream" id=15]
[ext_resource path="res://Sprites/josep/Josep.tscn" type="PackedScene" id=16]
[node name="Ch1S2" type="Node2D"]
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 15 )
autoplay = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@ -67,9 +69,10 @@ format = 1 @@ -67,9 +69,10 @@ format = 1
tile_data = PoolIntArray( 262136, 36, 0, 262137, 37, 0, 262138, 37, 0, 262139, 38, 0, 196628, 36, 0, 196629, 37, 0, 196630, 37, 0, 196631, 38, 0, 327672, 42, 0, 327673, 43, 0, 327674, 43, 0, 327675, 44, 0, 262145, 36, 0, 262146, 37, 0, 262147, 37, 0, 262148, 37, 0, 262149, 37, 0, 262150, 38, 0, 262164, 42, 0, 262165, 43, 0, 262166, 43, 0, 262167, 44, 0, 327681, 39, 0, 327682, 40, 0, 327683, 40, 0, 327684, 40, 0, 327685, 40, 0, 327686, 41, 0, 393217, 42, 0, 393218, 43, 0, 393219, 43, 0, 393220, 43, 0, 393221, 43, 0, 393222, 44, 0, 524280, 36, 0, 524281, 37, 0, 524282, 37, 0, 524283, 38, 0, 458772, 36, 0, 458773, 37, 0, 458774, 37, 0, 458775, 38, 0, 589816, 42, 0, 589817, 43, 0, 589818, 43, 0, 589819, 44, 0, 524308, 42, 0, 524309, 43, 0, 524310, 43, 0, 524311, 44, 0, 786424, 36, 0, 786425, 37, 0, 786426, 37, 0, 786427, 38, 0, 720916, 36, 0, 720917, 37, 0, 720918, 37, 0, 720919, 38, 0, 851960, 42, 0, 851961, 43, 0, 851962, 43, 0, 851963, 44, 0, 786452, 42, 0, 786453, 43, 0, 786454, 43, 0, 786455, 44, 0, 1048568, 36, 0, 1048569, 37, 0, 1048570, 37, 0, 1048571, 38, 0, 983060, 36, 0, 983061, 37, 0, 983062, 37, 0, 983063, 38, 0, 1114104, 42, 0, 1114105, 43, 0, 1114106, 43, 0, 1114107, 44, 0, 1048596, 42, 0, 1048597, 43, 0, 1048598, 43, 0, 1048599, 44, 0 )
[node name="FG" type="YSort" parent="."]
z_index = 1
[node name="Player" parent="FG" instance=ExtResource( 10 )]
position = Vector2( 468, 297 )
position = Vector2( 285, 171 )
[node name="Furniture" type="YSort" parent="FG"]
z_index = 1
@ -103,8 +106,6 @@ position = Vector2( 580, 155 ) @@ -103,8 +106,6 @@ position = Vector2( 580, 155 )
texture = ExtResource( 5 )
[node name="BedTop" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
@ -114,7 +115,6 @@ tile_data = PoolIntArray( 262128, 69, 0, 262130, 65, 0, 196648, 536870977, 0, 19 @@ -114,7 +115,6 @@ tile_data = PoolIntArray( 262128, 69, 0, 262130, 65, 0, 196648, 536870977, 0, 19
[node name="BedTopMid" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
@ -123,7 +123,6 @@ tile_data = PoolIntArray( 458736, 68, 0, 393256, 536870980, 0, 589808, 68, 0, 52 @@ -123,7 +123,6 @@ tile_data = PoolIntArray( 458736, 68, 0, 393256, 536870980, 0, 589808, 68, 0, 52
[node name="BedBotMid" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_tile_origin = 2
@ -133,7 +132,6 @@ tile_data = PoolIntArray( 983024, 536870980, 0, 917544, 68, 0, 1114096, 53687098 @@ -133,7 +132,6 @@ tile_data = PoolIntArray( 983024, 536870980, 0, 917544, 68, 0, 1114096, 53687098
[node name="BedBot" type="TileMap" parent="FG/Furniture"]
visible = false
z_index = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_y_sort = true
@ -141,6 +139,7 @@ format = 1 @@ -141,6 +139,7 @@ format = 1
tile_data = PoolIntArray( 1507312, 68, 0, 1441832, 536870980, 0, 1638384, 68, 0, 1572904, 536870980, 0, 1769456, 67, 0, 1703976, 536870979, 0, 1834992, 69, 0, 1834994, 65, 0, 1769512, 536870977, 0, 1769518, 536870981, 0, 2228208, 74, 0, 2162733, 536870986, 0 )
[node name="NPCs" type="YSort" parent="FG"]
z_index = 1
[node name="Richal" parent="FG/NPCs" instance=ExtResource( 11 )]
position = Vector2( 600, 180 )
@ -197,6 +196,9 @@ timeline = "timeline-1642498159.json" @@ -197,6 +196,9 @@ timeline = "timeline-1642498159.json"
[node name="CollisionShape2D" parent="FG/NPCs/Alistair/Node2D/Area2D" index="0"]
position = Vector2( 0, 18 )
[node name="Josep" parent="FG/NPCs" instance=ExtResource( 16 )]
position = Vector2( -372, 987 )
[node name="Floating" type="TileMap" parent="FG"]
z_index = 1
tile_set = ExtResource( 1 )
@ -207,7 +209,7 @@ tile_data = PoolIntArray( 458755, 52, 0 ) @@ -207,7 +209,7 @@ tile_data = PoolIntArray( 458755, 52, 0 )
[node name="Covers" type="Node2D" parent="FG"]
visible = false
z_index = 1
z_index = 2
[node name="Living" type="TileMap" parent="FG/Covers"]
tile_set = ExtResource( 1 )
@ -215,29 +217,36 @@ cell_size = Vector2( 60, 60 ) @@ -215,29 +217,36 @@ cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -4, 61, 0, -65536, 61, 0, -65532, 61, 0, -65528, 61, 0, -65524, 61, 0, -65520, 61, 0, 262140, 61, 0, 196608, 61, 0, 196612, 61, 0, 196616, 61, 0, 196620, 61, 0, 196624, 61, 0, 262144, 61, 0, 262148, 61, 0, 262152, 61, 0, 262156, 61, 0, 524284, 61, 0, 458768, 61, 0, 786428, 61, 0, 720912, 61, 0, 1048572, 61, 0, 983056, 61, 0 )
[node name="TopWall" type="TileMap" parent="FG/Covers"]
z_index = -1
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -8, 61, 0, -65516, 61, 0 )
[node name="BedTop" type="TileMap" parent="FG/Covers"]
z_as_relative = false
z_index = -1
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( -8, 61, 0, -65516, 61, 0, 262136, 61, 0, 196628, 61, 0 )
tile_data = PoolIntArray( 262136, 61, 0, 196628, 61, 0 )
[node name="BedTopMid" type="TileMap" parent="FG/Covers"]
z_as_relative = false
z_index = -1
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 524280, 61, 0, 458772, 61, 0 )
[node name="BedBotMid" type="TileMap" parent="FG/Covers"]
z_as_relative = false
z_index = -1
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 786424, 61, 0, 720916, 61, 0 )
[node name="BedBot" type="TileMap" parent="FG/Covers"]
z_as_relative = false
z_index = -1
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
@ -250,47 +259,58 @@ script = ExtResource( 14 ) @@ -250,47 +259,58 @@ script = ExtResource( 14 )
[node name="Living" type="Area2D" parent="FG/CoverControl"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FG/CoverControl/Living"]
polygon = PoolVector2Array( -231, 180, 1191, 180, 1191, 1140, 960, 1140, 960, 480, 0, 480, 0, 1140, -231, 1140 )
polygon = PoolVector2Array( -216, 180, 1176, 180, 1176, 1140, 960, 1140, 960, 480, 0, 480, 0, 1140, -216, 1140 )
[node name="BedTop" type="Area2D" parent="FG/CoverControl"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FG/CoverControl/BedTop"]
position = Vector2( -129, 0 )
polygon = PoolVector2Array( -351, 180, -144, 180, -144, 420, -351, 420 )
polygon = PoolVector2Array( -351, 180, -135, 180, -135, 420, -351, 420 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="FG/CoverControl/BedTop"]
position = Vector2( 120, 0 )
polygon = PoolVector2Array( 1113, 180, 1320, 180, 1320, 420, 1113, 420 )
polygon = PoolVector2Array( 1104, 180, 1320, 180, 1320, 420, 1104, 420 )
[node name="BedTopMid" type="Area2D" parent="FG/CoverControl"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FG/CoverControl/BedTopMid"]
position = Vector2( -120, 0 )
polygon = PoolVector2Array( -360, 420, -153, 420, -153, 660, -360, 660 )
polygon = PoolVector2Array( -360, 420, -144, 420, -144, 660, -360, 660 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="FG/CoverControl/BedTopMid"]
position = Vector2( 120, 0 )
polygon = PoolVector2Array( 1113, 420, 1113, 660, 1320, 660, 1320, 420 )
polygon = PoolVector2Array( 1104, 420, 1104, 660, 1320, 660, 1320, 420 )
[node name="BedBotMid" type="Area2D" parent="FG/CoverControl"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FG/CoverControl/BedBotMid"]
position = Vector2( -120, 0 )
polygon = PoolVector2Array( -360, 660, -360, 900, -153, 900, -153, 660 )
polygon = PoolVector2Array( -360, 660, -360, 900, -144, 900, -144, 660 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="FG/CoverControl/BedBotMid"]
position = Vector2( 120, 0 )
polygon = PoolVector2Array( 1113, 660, 1113, 900, 1320, 900, 1320, 660 )
polygon = PoolVector2Array( 1104, 660, 1104, 900, 1320, 900, 1320, 660 )
[node name="BedBot" type="Area2D" parent="FG/CoverControl"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FG/CoverControl/BedBot"]
position = Vector2( -120, 0 )
polygon = PoolVector2Array( -360, 900, -360, 1140, -153, 1137, -153, 900 )
polygon = PoolVector2Array( -360, 900, -360, 1140, -144, 1140, -144, 900 )
[node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="FG/CoverControl/BedBot"]
position = Vector2( 120, 0 )
polygon = PoolVector2Array( 1113, 900, 1113, 1140, 1320, 1140, 1320, 900 )
polygon = PoolVector2Array( 1104, 900, 1104, 1140, 1320, 1140, 1320, 900 )
[connection signal="body_entered" from="FG/CoverControl/Living" to="FG/CoverControl" method="_on_Living_body_entered"]
[connection signal="body_exited" from="FG/CoverControl/Living" to="FG/CoverControl" method="_on_Living_body_exited"]
[connection signal="body_entered" from="FG/CoverControl/BedTop" to="FG/CoverControl" method="_on_BedTop_body_entered"]
[connection signal="body_exited" from="FG/CoverControl/BedTop" to="FG/CoverControl" method="_on_BedTop_body_exited"]
[connection signal="body_entered" from="FG/CoverControl/BedTopMid" to="FG/CoverControl" method="_on_BedTopMid_body_entered"]
[connection signal="body_exited" from="FG/CoverControl/BedTopMid" to="FG/CoverControl" method="_on_BedTopMid_body_exited"]
[connection signal="body_entered" from="FG/CoverControl/BedBotMid" to="FG/CoverControl" method="_on_BedBotMid_body_entered"]
[connection signal="body_exited" from="FG/CoverControl/BedBotMid" to="FG/CoverControl" method="_on_BedBotMid_body_exited"]
[connection signal="body_entered" from="FG/CoverControl/BedBot" to="FG/CoverControl" method="_on_BedBot_body_entered"]
[connection signal="body_exited" from="FG/CoverControl/BedBot" to="FG/CoverControl" method="_on_BedBot_body_exited"]
[editable path="FG/NPCs/Richal/Node2D"]
[editable path="FG/NPCs/James/Node2D"]

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