Browse Source

increased loop period

master
as4s4hetic 3 years ago
parent
commit
006821acdf
  1. 17
      Resources/woods.tres
  2. 47
      Story/Ch1S1.tscn
  3. BIN
      Tiles/banksia-red.png
  4. BIN
      Tiles/banksia-white.png
  5. BIN
      Tiles/small-flower.png
  6. 35
      Tiles/small-flower.png.import

17
Resources/woods.tres

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=25 format=2]
[gd_resource type="TileSet" load_steps=26 format=2]
[ext_resource path="res://Tiles/morning.png" type="Texture" id=1]
[ext_resource path="res://Tiles/mountains.png" type="Texture" id=2]
@ -24,6 +24,7 @@ @@ -24,6 +24,7 @@
[ext_resource path="res://Tiles/wattle.png" type="Texture" id=22]
[ext_resource path="res://Tiles/gumtree-flat.png" type="Texture" id=23]
[ext_resource path="res://Tiles/gumtree-flat2.png" type="Texture" id=24]
[ext_resource path="res://Tiles/small-flower.png" type="Texture" id=25]
[resource]
0/name = "Morning"
@ -376,3 +377,17 @@ @@ -376,3 +377,17 @@
24/shape_one_way_margin = 0.0
24/shapes = [ ]
24/z_index = 0
25/name = "small-flower.png 25"
25/texture = ExtResource( 25 )
25/tex_offset = Vector2( 0, 0 )
25/modulate = Color( 1, 1, 1, 1 )
25/region = Rect2( 0, 0, 60, 60 )
25/tile_mode = 0
25/occluder_offset = Vector2( 0, 0 )
25/navigation_offset = Vector2( 0, 0 )
25/shape_offset = Vector2( 0, 0 )
25/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
25/shape_one_way = false
25/shape_one_way_margin = 0.0
25/shapes = [ ]
25/z_index = 0

47
Story/Ch1S1.tscn

@ -28,7 +28,7 @@ tile_set = ExtResource( 1 ) @@ -28,7 +28,7 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( -196608, 1, 0, -196604, 1, 0, -196600, 1, 0, -196596, 1, 0, -196592, 1, 0, -196588, 1, 0, 262136, 2, 0, 262140, 2, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
tile_data = PoolIntArray( -196608, 1, 0, -196604, 1, 0, -196600, 1, 0, -196596, 1, 0, -196592, 1, 0, -196588, 1, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
[node name="Sky" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.1, 1 )
@ -39,62 +39,63 @@ tile_set = ExtResource( 1 ) @@ -39,62 +39,63 @@ tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 65528, 0, 0, 65532, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0, 262136, 2, 0, 262140, 2, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
tile_data = PoolIntArray( 0, 0, 0, 4, 0, 0, 8, 0, 0, 12, 0, 0, 16, 0, 0, 20, 0, 0, 196608, 2, 0, 196612, 2, 0, 196616, 2, 0, 196620, 2, 0, 196624, 2, 0, 196628, 2, 0 )
[node name="Mountains" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="TileMap" type="TileMap" parent="Background/Mountains"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
cell_quadrant_size = 15
format = 1
tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0, 196608, 8, 0, 196612, 8, 0, 196616, 8, 0, 196620, 8, 0, 196624, 8, 0, 196628, 8, 0 )
tile_data = PoolIntArray( 131072, 3, 0, 131084, 4, 0, 131100, 5, 0, 131104, 4, 0, 196608, 8, 0, 196612, 8, 0, 196616, 8, 0, 196620, 8, 0, 196624, 8, 0, 196628, 8, 0, 196632, 8, 0, 196636, 8, 0, 196640, 8, 0, 196644, 8, 0, 196648, 8, 0, 196652, 8, 0 )
[node name="Furthest" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.35, 1 )
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="TileMap" type="TileMap" parent="Background/Furthest"]
[node name="Grass" type="TileMap" parent="Background/Furthest"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 9, 0, 196612, 9, 0, 196616, 9, 0, 196620, 9, 0, 196624, 9, 0, 196628, 9, 0 )
tile_data = PoolIntArray( 196608, 9, 0, 196612, 9, 0, 196616, 9, 0, 196620, 9, 0, 196624, 9, 0, 196628, 9, 0, 196632, 9, 0, 196636, 9, 0, 196640, 9, 0, 196644, 9, 0, 196648, 9, 0, 196652, 9, 0 )
[node name="Far" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.5, 1 )
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 131081, 6, 0, 131089, 6, 0 )
tile_data = PoolIntArray( 131081, 6, 0, 131089, 6, 0, 131103, 6, 0 )
[node name="TileMap" type="TileMap" parent="Background/Far"]
[node name="Grass" type="TileMap" parent="Background/Far"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 10, 0, 196612, 10, 0, 196616, 10, 0, 196620, 10, 0, 196624, 10, 0, 196628, 10, 0 )
tile_data = PoolIntArray( 196608, 10, 0, 196612, 10, 0, 196616, 10, 0, 196620, 10, 0, 196624, 10, 0, 196628, 10, 0, 196632, 10, 0, 196636, 10, 0, 196640, 10, 0, 196644, 10, 0, 196648, 10, 0, 196652, 10, 0 )
[node name="Mid" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.65, 1 )
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/Mid"]
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 8, 17, 0 )
tile_data = PoolIntArray( -65503, 17, 0, 8, 17, 0 )
[node name="TileMap" type="TileMap" parent="Background/Mid"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 11, 0, 196612, 11, 0, 196616, 11, 0, 196620, 11, 0, 196624, 11, 0, 196628, 11, 0 )
tile_data = PoolIntArray( 196608, 11, 0, 196612, 11, 0, 196616, 11, 0, 196620, 11, 0, 196624, 11, 0, 196628, 11, 0, 196632, 11, 0, 196636, 11, 0, 196640, 11, 0, 196644, 11, 0, 196648, 11, 0, 196652, 11, 0 )
[node name="Close" type="ParallaxLayer" parent="Background"]
motion_scale = Vector2( 0.8, 1 )
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Trees" type="TileMap" parent="Background/Close"]
tile_set = ExtResource( 1 )
@ -106,29 +107,23 @@ tile_data = PoolIntArray( -196608, 24, 0, -65523, 22, 0 ) @@ -106,29 +107,23 @@ tile_data = PoolIntArray( -196608, 24, 0, -65523, 22, 0 )
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 196608, 12, 0, 196612, 12, 0, 196616, 12, 0, 196620, 12, 0, 196624, 12, 0, 196628, 12, 0 )
tile_data = PoolIntArray( 196608, 12, 0, 196612, 12, 0, 196616, 12, 0, 196620, 12, 0, 196624, 12, 0, 196628, 12, 0, 196632, 12, 0, 196636, 12, 0, 196640, 12, 0, 196644, 12, 0, 196648, 12, 0, 196652, 12, 0 )
[node name="Road" type="ParallaxLayer" parent="Background"]
motion_mirroring = Vector2( 1440, 0 )
motion_mirroring = Vector2( 2880, 0 )
[node name="Road" type="TileMap" parent="Background/Road"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 60, 60 )
format = 1
tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 14, 0, 393232, 14, 0, 393236, 14, 0 )
[node name="Shrubs" type="TileMap" parent="Background/Road"]
position = Vector2( 1, 0 )
tile_set = ExtResource( 1 )
format = 1
tile_data = PoolIntArray( 196609, 21, 0, 196615, 20, 0 )
tile_data = PoolIntArray( 393216, 14, 0, 393220, 14, 0, 393224, 14, 0, 393228, 14, 0, 393232, 14, 0, 393236, 14, 0, 393240, 14, 0, 393244, 14, 0, 393248, 14, 0, 393252, 14, 0, 393256, 14, 0, 393260, 14, 0 )
[node name="Poles(back)" type="TileMap" parent="Background/Road"]
[node name="PolesShrubs" type="TileMap" parent="Background/Road"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 30, 30 )
cell_custom_transform = Transform2D( 30, 0, 0, 0, 0, 0 )
format = 1
tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 720896, 16, 0 )
tile_data = PoolIntArray( 65536, 7, 0, 65538, 15, 0, 65540, 15, 0, 65542, 15, 0, 65544, 15, 0, 65546, 15, 0, 65548, 15, 0, 65550, 15, 0, 65552, 15, 0, 65554, 15, 0, 65556, 15, 0, 65558, 15, 0, 65560, 15, 0, 65562, 15, 0, 65564, 15, 0, 65566, 15, 0, 65568, 15, 0, 65570, 15, 0, 65572, 15, 0, 65574, 15, 0, 65576, 15, 0, 65578, 15, 0, 65580, 15, 0, 65582, 15, 0, 65584, 7, 0, 65586, 15, 0, 65588, 15, 0, 65590, 15, 0, 65592, 15, 0, 65594, 15, 0, 65596, 15, 0, 65598, 15, 0, 65600, 15, 0, 65602, 15, 0, 65604, 15, 0, 65606, 15, 0, 65608, 15, 0, 65610, 15, 0, 65612, 15, 0, 65614, 15, 0, 65616, 15, 0, 65618, 15, 0, 65620, 15, 0, 65622, 15, 0, 65624, 15, 0, 65626, 15, 0, 65628, 15, 0, 65630, 15, 0, 393218, 21, 0, 393230, 20, 0, 720896, 16, 0 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 480, 480 )

BIN
Tiles/banksia-red.png

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BIN
Tiles/banksia-white.png

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Tiles/small-flower.png

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35
Tiles/small-flower.png.import

@ -0,0 +1,35 @@ @@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/small-flower.png-ae18c8b2ab2faad82d41e8ddd5c39057.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Tiles/small-flower.png"
dest_files=[ "res://.import/small-flower.png-ae18c8b2ab2faad82d41e8ddd5c39057.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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