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198 lines
6.1 KiB
198 lines
6.1 KiB
3 years ago
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tool
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extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
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# has an event_data variable that stores the current data!!!
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signal audio_loaded
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export (String) var event_name = "Audio Event"
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## node references
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onready var volume_input := $VBox/adv_settings/AudioVolume/VBox/Volume
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onready var region_group := $VBox/adv_settings/AudioRegion
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onready var start_at_input := $VBox/adv_settings/AudioRegion/VBox/HBox/StartAt
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onready var stop_at_input := $VBox/adv_settings/AudioRegion/VBox/HBox/StopAt
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onready var bus_selector := $VBox/adv_settings/AudioBus/VBox/BusSelector
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onready var clear_button := $VBox/prime_settings/ButtonClear
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onready var audio_button := $VBox/prime_settings/ButtonAudio
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onready var audio_preview := $VBox/prime_settings/AudioPreview
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onready var preview_play_button := $VBox/prime_settings/ButtonPreviewPlay
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onready var show_advanced_button := $VBox/prime_settings/show_adv
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onready var advanced_options_group := $VBox/adv_settings
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# used to connect the signals
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func _ready():
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# signals
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audio_button.connect("pressed", self, '_on_ButtonAudio_pressed')
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preview_play_button.connect("pressed", self, '_on_ButtonPreviewPlay_pressed')
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audio_preview.connect("finished", self, '_on_AudioPreview_finished')
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clear_button.connect('pressed', self, "_on_ButtonClear_pressed")
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bus_selector.connect("item_selected", self, "_on_BusSelector_item_selected")
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volume_input.connect("value_changed", self, "_on_Volume_value_changed")
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start_at_input.connect("value_changed", self, "_on_StartAt_value_changed")
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stop_at_input.connect("value_changed", self, "_on_StopAt_value_changed")
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show_advanced_button.connect("toggled", self, "_on_advanced_toggled")
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advanced_options_group.hide()
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audio_button.text = 'No sound (will stop previous '+event_name+')'
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# icons
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clear_button.icon = get_icon("Reload", "EditorIcons")
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preview_play_button.icon = get_icon("Play", "EditorIcons")
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# AudioBusPicker update
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AudioServer.connect("bus_layout_changed", self, "update_bus_selector")
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update_bus_selector()
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# called by the event block
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func load_data(data:Dictionary):
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# First set the event_data
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.load_data(data)
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# Now update the ui nodes to display the data.
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if data.has('audio_bus'):
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for idx in range(bus_selector.get_item_count()):
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if bus_selector.get_item_text(idx) == data['audio_bus']:
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bus_selector.select(idx)
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if data.has('volume'):
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volume_input.value = data['volume']
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if data.has('start_time'):
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start_at_input.value = data["start_time"]
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if data.has('stop_time'):
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stop_at_input.value = data["stop_time"]
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if data.has('file'):
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load_audio(data['file'])
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if not data.has("event_id"):
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region_group.show()
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# has to return the wanted preview, only useful for body parts
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func get_preview():
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if event_data['file']:
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return 'Plays '+event_data['file'].get_file()
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else:
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if event_data['event_id'] == 'dialogic_030':
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return 'Stops previous audio event'
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if event_data['event_id'] == 'dialogic_031':
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return 'Stops previous background music'
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### The AudioFile selection
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func _on_ButtonAudio_pressed():
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editor_reference.godot_dialog("*.wav, *.ogg, *.mp3")
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editor_reference.godot_dialog_connect(self, "_on_file_selected")
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func _on_file_selected(path, target):
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target.load_audio(path) # why is the targer needed? Couldn't it just call itself?
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emit_signal("audio_loaded")
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### Loading the audio
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func load_audio(path: String):
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if not path.empty():
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audio_button.text = path.get_file()
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audio_button.hint_tooltip = path
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clear_button.disabled = false
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preview_play_button.disabled = false
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event_data['file'] = path
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#update the bus and the volume too so it works with voices
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event_data['audio_bus'] = bus_selector.get_item_text(max(0, bus_selector.selected))
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event_data['volume'] = volume_input.value
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if event_data.has('audio'): event_data['audio'] = 'play'
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if event_data.has('background-music'): event_data['background-music'] = 'play'
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data_changed()
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show_options()
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else:
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audio_button.text = 'No sound (will stop previous '+event_name+')'
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event_data['file'] = ''
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if event_data.has('audio'): event_data['audio'] = 'stop'
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if event_data.has('background-music'): event_data['background-music'] = 'stop'
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data_changed()
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hide_options()
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func _on_ButtonPreviewPlay_pressed():
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if audio_preview.is_playing():
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audio_preview.stop()
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else:
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audio_preview.stream = load(event_data['file'])
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audio_preview.bus = event_data['audio_bus']
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audio_preview.volume_db = event_data['volume']
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if event_data.has('start_time'):
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audio_preview.play(event_data['start_time'])
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else:
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audio_preview.play()
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preview_play_button.icon = get_icon("Stop", "EditorIcons")
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func _on_AudioPreview_finished():
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preview_play_button.icon = get_icon("Play", "EditorIcons")
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func _on_ButtonClear_pressed():
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load_audio('')
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func update_bus_selector():
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if bus_selector != null:
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var previous_selected_bus_name = bus_selector.get_item_text(max(0, bus_selector.selected))
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bus_selector.clear()
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for i in range(AudioServer.bus_count):
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var bus_name = AudioServer.get_bus_name(i)
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bus_selector.add_item(bus_name)
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if previous_selected_bus_name == bus_name:
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bus_selector.select(i)
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func _on_BusSelector_item_selected(index):
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event_data['audio_bus'] = bus_selector.get_item_text(index)
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data_changed()
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func _on_Volume_value_changed(value):
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event_data['volume'] = value
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data_changed()
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func _on_StopAt_value_changed(value):
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event_data['stop_time'] = value
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data_changed()
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func _on_StartAt_value_changed(value):
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event_data['start_time'] = value
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data_changed()
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func _on_advanced_toggled(show:bool):
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if show:
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advanced_options_group.show()
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else:
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advanced_options_group.hide()
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func show_options():
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clear_button.show()
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preview_play_button.show()
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volume_input.show()
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show_advanced_button.show()
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if show_advanced_button.pressed:
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advanced_options_group.show()
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func hide_options():
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clear_button.hide()
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preview_play_button.hide()
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volume_input.hide()
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advanced_options_group.hide()
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show_advanced_button.hide()
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func _process(_delta):
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#Will automatically stop playing when reaching stop_time
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if(audio_preview.playing && event_data.has('stop_time') && audio_preview.get_playback_position() >= event_data['stop_time']):
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audio_preview.stop()
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