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470 lines
16 KiB
470 lines
16 KiB
3 years ago
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tool
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class_name DialogicUtil
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## This class is used by the DialogicEditor
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## For example by the Editors (Timeline, Character, Theme), the MasterTree and the EventParts
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static func list_to_dict(list):
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var dict := {}
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for val in list:
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dict[val["file"]] = val
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return dict
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## *****************************************************************************
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## CHARACTERS
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## *****************************************************************************
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static func get_character_list() -> Array:
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var characters: Array = []
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for file in DialogicResources.listdir(DialogicResources.get_path('CHAR_DIR')):
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if '.json' in file:
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var data: Dictionary = DialogicResources.get_character_json(file)
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characters.append({
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'name': data.get('name', data['id']),
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'color': Color(data.get('color', "#ffffff")),
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'file': file,
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'portraits': data.get('portraits', []),
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'display_name': data.get('display_name', ''),
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'nickname': data.get('nickname', ''),
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'data': data # This should be the only thing passed... not sure what I was thinking
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})
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return characters
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static func get_characters_dict():
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return list_to_dict(get_character_list())
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static func get_sorted_character_list():
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var array = get_character_list()
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array.sort_custom(DialgicSorter, 'sort_resources')
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return array
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## *****************************************************************************
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## TIMELINES
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## *****************************************************************************
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static func get_timeline_list() -> Array:
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var timelines: Array = []
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for file in DialogicResources.listdir(DialogicResources.get_path('TIMELINE_DIR')):
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if '.json' in file: # TODO check for real .json because if .json is in the middle of the sentence it still thinks it is a timeline
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var data = DialogicResources.get_timeline_json(file)
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if data.has('error') == false:
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if data.has('metadata'):
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var metadata = data['metadata']
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var color = Color("#ffffff")
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if metadata.has('name'):
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timelines.append({'name':metadata['name'], 'color': color, 'file': file })
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else:
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timelines.append({'name':file.split('.')[0], 'color': color, 'file': file })
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return timelines
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# returns a dictionary with file_names as keys and metadata as values
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static func get_timeline_dict() -> Dictionary:
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return list_to_dict(get_timeline_list())
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static func get_sorted_timeline_list():
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var array = get_timeline_list()
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array.sort_custom(DialgicSorter, 'sort_resources')
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return array
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## *****************************************************************************
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## THEMES
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## *****************************************************************************
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static func get_theme_list() -> Array:
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var themes: Array = []
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for file in DialogicResources.listdir(DialogicResources.get_path('THEME_DIR')):
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if '.cfg' in file:
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var config = DialogicResources.get_theme_config(file)
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themes.append({
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'file': file,
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'name': config.get_value('settings','name', file),
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'config': config
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})
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return themes
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# returns a dictionary with file_names as keys and metadata as values
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static func get_theme_dict() -> Dictionary:
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return list_to_dict(get_theme_list())
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static func get_sorted_theme_list():
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var array = get_theme_list()
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array.sort_custom(DialgicSorter, 'sort_resources')
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return array
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## *****************************************************************************
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## DEFINITIONS
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## *****************************************************************************
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static func get_default_definitions_list() -> Array:
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return DialogicDefinitionsUtil.definitions_json_to_array(DialogicResources.get_default_definitions())
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static func get_default_definitions_dict():
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var dict = {}
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for val in get_default_definitions_list():
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dict[val['id']] = val
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return dict
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static func get_sorted_default_definitions_list():
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var array = get_default_definitions_list()
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array.sort_custom(DialgicSorter, 'sort_resources')
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return array
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## *****************************************************************************
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## RESOURCE FOLDER MANAGEMENT
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## *****************************************************************************
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# The MasterTree uses a "fake" folder structure
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## PATH FUNCTIONS
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# removes the last thing from a path
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static func get_parent_path(path: String):
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return path.replace("/"+path.split("/")[-1], "")
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## GETTERS
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# returns the full resource structure
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static func get_full_resource_folder_structure():
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return DialogicResources.get_resource_folder_structure()
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static func get_timelines_folder_structure():
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return get_folder_at_path("Timelines")
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static func get_characters_folder_structure():
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return get_folder_at_path("Characters")
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static func get_definitions_folder_structure():
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return get_folder_at_path("Definitions")
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static func get_theme_folder_structure():
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return get_folder_at_path("Themes")
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# this gets the content of the folder at a path
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# a path consists of the foldernames divided by '/'
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static func get_folder_at_path(path):
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var folder_data = get_full_resource_folder_structure()
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for folder in path.split("/"):
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if folder:
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folder_data = folder_data['folders'][folder]
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if folder_data == null:
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folder_data = {"folders":{}, "files":[]}
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return folder_data
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## SETTERS
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static func set_folder_content_recursive(path_array: Array, orig_data: Dictionary, new_data: Dictionary) -> Dictionary:
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if len(path_array) == 1:
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if path_array[0] in orig_data['folders'].keys():
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if new_data.empty():
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orig_data['folders'].erase(path_array[0])
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else:
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orig_data["folders"][path_array[0]] = new_data
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else:
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var current_folder = path_array.pop_front()
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orig_data["folders"][current_folder] = set_folder_content_recursive(path_array, orig_data["folders"][current_folder], new_data)
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return orig_data
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static func set_folder_at_path(path: String, data:Dictionary):
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var orig_structure = get_full_resource_folder_structure()
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var new_data = set_folder_content_recursive(path.split("/"), orig_structure, data)
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DialogicResources.save_resource_folder_structure(new_data)
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return OK
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## FOLDER METADATA
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static func set_folder_meta(folder_path: String, key:String, value):
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var data = get_folder_at_path(folder_path)
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data['metadata'][key] = value
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set_folder_at_path(folder_path, data)
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static func get_folder_meta(folder_path: String, key:String):
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return get_folder_at_path(folder_path)['metadata'][key]
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## FOLDER FUNCTIONS
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static func add_folder(path:String, folder_name:String):
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# check if the name is allowed
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if folder_name in get_folder_at_path(path)['folders'].keys():
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print("[D] A folder with the name '"+folder_name+"' already exists in the target folder '"+path+"'.")
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return ERR_ALREADY_EXISTS
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var folder_data = get_folder_at_path(path)
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folder_data['folders'][folder_name] = {"folders":{}, "files":[], 'metadata':{'color':null, 'folded':false}}
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set_folder_at_path(path, folder_data)
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return OK
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static func remove_folder(folder_path:String, delete_files:bool = true):
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#print("[D] Removing 'Folder' "+folder_path)
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for folder in get_folder_at_path(folder_path)['folders']:
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remove_folder(folder_path+"/"+folder, delete_files)
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if delete_files:
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for file in get_folder_at_path(folder_path)['files']:
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#print("[D] Removing file ", file)
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match folder_path.split("/")[0]:
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'Timelines':
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DialogicResources.delete_timeline(file)
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'Characters':
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DialogicResources.delete_character(file)
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'Definitions':
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DialogicResources.delete_default_definition(file)
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'Themes':
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DialogicResources.delete_theme(file)
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set_folder_at_path(folder_path, {})
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static func rename_folder(path:String, new_folder_name:String):
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# check if the name is allowed
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if new_folder_name in get_folder_at_path(get_parent_path(path))['folders'].keys():
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print("[D] A folder with the name '"+new_folder_name+"' already exists in the target folder '"+get_parent_path(path)+"'.")
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return ERR_ALREADY_EXISTS
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# save the content
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var folder_content = get_folder_at_path(path)
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# remove the old folder BUT NOT THE FILES !!!!!
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remove_folder(path, false)
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# add the new folder
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add_folder(get_parent_path(path), new_folder_name)
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var new_path = get_parent_path(path)+ "/"+new_folder_name
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set_folder_at_path(new_path, folder_content)
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return OK
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static func move_folder_to_folder(orig_path, target_folder):
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# check if the name is allowed
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if orig_path.split("/")[-1] in get_folder_at_path(target_folder)['folders'].keys():
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print("[D] A folder with the name '"+orig_path.split("/")[-1]+"' already exists in the target folder '"+target_folder+"'.")
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return ERR_ALREADY_EXISTS
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# save the content
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var folder_content = get_folder_at_path(orig_path)
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# remove the old folder BUT DON'T DELETE THE FILES!!!!!!!!!!!
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# took me ages to find this when I forgot it..
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remove_folder(orig_path, false)
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# add the new folder
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var folder_name = orig_path.split("/")[-1]
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add_folder(target_folder, folder_name)
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var new_path = target_folder+ "/"+folder_name
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set_folder_at_path(new_path, folder_content)
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return OK
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## FILE FUNCTIONS
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static func move_file_to_folder(file_name, orig_folder, target_folder):
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remove_file_from_folder(orig_folder, file_name)
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add_file_to_folder(target_folder, file_name)
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static func add_file_to_folder(folder_path, file_name):
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var folder_data = get_folder_at_path(folder_path)
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folder_data["files"].append(file_name)
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set_folder_at_path(folder_path, folder_data)
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static func remove_file_from_folder(folder_path, file_name):
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var folder_data = get_folder_at_path(folder_path)
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folder_data["files"].erase(file_name)
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set_folder_at_path(folder_path, folder_data)
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## STRUCTURE UPDATES
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#should be called when files got deleted and on program start
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static func update_resource_folder_structure():
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var character_files = DialogicResources.listdir(DialogicResources.get_path('CHAR_DIR'))
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var timeline_files = DialogicResources.listdir(DialogicResources.get_path('TIMELINE_DIR'))
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var theme_files = DialogicResources.listdir(DialogicResources.get_path('THEME_DIR'))
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var definition_files = get_default_definitions_dict().keys()
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var folder_structure = DialogicResources.get_resource_folder_structure()
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folder_structure['folders']['Timelines'] = check_folders_section(folder_structure['folders']['Timelines'], timeline_files)
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folder_structure['folders']['Characters'] = check_folders_section(folder_structure['folders']['Characters'], character_files)
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folder_structure['folders']['Themes'] = check_folders_section(folder_structure['folders']['Themes'], theme_files)
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folder_structure['folders']['Definitions'] = check_folders_section(folder_structure['folders']['Definitions'], definition_files)
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DialogicResources.save_resource_folder_structure(folder_structure)
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# calls the check_folders_recursive
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static func check_folders_section(section_structure: Dictionary, section_files:Array):
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var result = check_folders_recursive(section_structure, section_files)
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section_structure = result[0]
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section_structure['files'] += result[1]
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return section_structure
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static func check_folders_recursive(folder_data: Dictionary, file_names:Array):
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if not folder_data.has('metadata'):
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folder_data['metadata'] = {'color':null, 'folded':false}
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for folder in folder_data['folders'].keys():
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var result = check_folders_recursive(folder_data["folders"][folder], file_names)
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folder_data['folders'][folder] = result[0]
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file_names = result[1]
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for file in folder_data['files']:
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if not file in file_names:
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folder_data["files"].erase(file)
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#print("[D] The file ", file, " was deleted!")
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else:
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file_names.erase(file)
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return [folder_data, file_names]
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## *****************************************************************************
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## USEFUL FUNCTIONS
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## *****************************************************************************
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static func generate_random_id() -> String:
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return str(OS.get_unix_time()) + '-' + str(100 + randi()%899+1)
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static func compare_dicts(dict_1: Dictionary, dict_2: Dictionary) -> bool:
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# I tried using the .hash() function but it was returning different numbers
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# even when the dictionary was exactly the same.
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if str(dict_1) != "Null" and str(dict_2) != "Null":
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if str(dict_1) == str(dict_2):
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return true
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return false
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static func path_fixer_load(path):
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# This function was added because some of the default assets shipped with
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# Dialogic 1.0 were moved for version 1.1. If by any chance they still
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# Use those resources, we redirect the paths from the old place to the new
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# ones. This can be safely removed and replace all instances of
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# DialogicUtil.path_fixer_load(x) with just load(x) on version 2.0
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# since we will break compatibility.
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match path:
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'res://addons/dialogic/Fonts/DefaultFont.tres':
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return load("res://addons/dialogic/Example Assets/Fonts/DefaultFont.tres")
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'res://addons/dialogic/Fonts/GlossaryFont.tres':
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return load('res://addons/dialogic/Example Assets/Fonts/GlossaryFont.tres')
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'res://addons/dialogic/Images/background/background-1.png':
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return load('res://addons/dialogic/Example Assets/backgrounds/background-1.png')
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'res://addons/dialogic/Images/background/background-2.png':
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return load('res://addons/dialogic/Example Assets/backgrounds/background-2.png')
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'res://addons/dialogic/Images/next-indicator.png':
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return load('res://addons/dialogic/Example Assets/next-indicator/next-indicator.png')
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return load(path)
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# This function contains necessary updates.
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# This should be deleted in 2.0
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static func resource_fixer():
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var update_index = DialogicResources.get_settings_config().get_value("updates", "updatenumber", 0)
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if update_index < 1:
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print("[D] Update NR. "+str(update_index)+" | Adds event ids. Don't worry about this.")
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for timeline_info in get_timeline_list():
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var timeline = DialogicResources.get_timeline_json(timeline_info['file'])
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var events = timeline["events"]
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for i in events:
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if not i.has("event_id"):
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match i:
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# MAIN EVENTS
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# Text event
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{'text', 'character', 'portrait'}:
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i['event_id'] = 'dialogic_001'
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# Join event
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{'character', 'action', 'position', 'portrait',..}:
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i['event_id'] = 'dialogic_002'
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# Character Leave event
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{'character', 'action'}:
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i['event_id'] = 'dialogic_003'
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# LOGIC EVENTS
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# Question event
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{'question', 'options', ..}:
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i['event_id'] = 'dialogic_010'
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# Choice event
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{'choice', ..}:
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i['event_id'] = 'dialogic_011'
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# Condition event
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{'condition', 'definition', 'value'}:
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i['event_id'] = 'dialogic_012'
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# End Branch event
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{'endbranch'}:
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i['event_id'] = 'dialogic_013'
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# Set Value event
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{'set_value', 'definition', ..}:
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i['event_id'] = 'dialogic_014'
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# TIMELINE EVENTS
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# Change Timeline event
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{'change_timeline'}:
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||
|
i['event_id'] = 'dialogic_020'
|
||
|
# Change Backround event
|
||
|
{'background'}:
|
||
|
i['event_id'] = 'dialogic_021'
|
||
|
# Close Dialog event
|
||
|
{'close_dialog', ..}:
|
||
|
i['event_id'] = 'dialogic_022'
|
||
|
# Wait seconds event
|
||
|
{'wait_seconds'}:
|
||
|
i['event_id'] = 'dialogic_023'
|
||
|
# Set Theme event
|
||
|
{'set_theme'}:
|
||
|
i['event_id'] = 'dialogic_024'
|
||
|
|
||
|
# AUDIO EVENTS
|
||
|
# Audio event
|
||
|
{'audio', 'file', ..}:
|
||
|
i['event_id'] = 'dialogic_030'
|
||
|
# Background Music event
|
||
|
{'background-music', 'file', ..}:
|
||
|
i['event_id'] = 'dialogic_031'
|
||
|
|
||
|
# GODOT EVENTS
|
||
|
# Emit signal event
|
||
|
{'emit_signal'}:
|
||
|
i['event_id'] = 'dialogic_040'
|
||
|
# Change Scene event
|
||
|
{'change_scene'}:
|
||
|
i['event_id'] = 'dialogic_041'
|
||
|
# Call Node event
|
||
|
{'call_node'}:
|
||
|
i['event_id'] = 'dialogic_042'
|
||
|
timeline['events'] = events
|
||
|
DialogicResources.set_timeline(timeline)
|
||
|
|
||
|
DialogicResources.set_settings_value("updates", "updatenumber", 1)
|
||
|
|
||
|
|
||
|
## *****************************************************************************
|
||
|
## DIALOGIC_SORTER CLASS
|
||
|
## *****************************************************************************
|
||
|
|
||
|
# This class is only used by this script to sort the resource lists
|
||
|
class DialgicSorter:
|
||
|
|
||
|
static func key_available(key, a: Dictionary) -> bool:
|
||
|
return key in a.keys() and not a[key].empty()
|
||
|
|
||
|
static func get_compare_value(a: Dictionary) -> String:
|
||
|
if key_available('display_name', a):
|
||
|
return a['display_name']
|
||
|
|
||
|
if key_available('name', a):
|
||
|
return a['name']
|
||
|
|
||
|
if key_available('id', a):
|
||
|
return a['id']
|
||
|
|
||
|
if 'metadata' in a.keys():
|
||
|
var a_metadata = a['metadata']
|
||
|
if key_available('name', a_metadata):
|
||
|
return a_metadata['name']
|
||
|
if key_available('file', a_metadata):
|
||
|
return a_metadata['file']
|
||
|
return ''
|
||
|
|
||
|
static func sort_resources(a: Dictionary, b: Dictionary):
|
||
|
return get_compare_value(a).to_lower() < get_compare_value(b).to_lower()
|