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extends KinematicBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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var moveSpeed : int = 280
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var vel = Vector2()
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var facingDir = Vector2()
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onready var rayCast = $RayCast2D
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onready var anim = $AnimatedSprite
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func _ready():
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pass
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func _physics_process(delta):
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handle_movements()
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manage_animations()
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func handle_movements():
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vel = Vector2(-1, 0)
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# inputs
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if Input.is_action_pressed("move_up"):
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vel.y = -0.2
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if Input.is_action_pressed("move_down"):
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vel.y = 0.2
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if Input.is_action_pressed("move_left"):
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moveSpeed += moveSpeed/100
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else:
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moveSpeed -= moveSpeed/200
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if Input.is_action_pressed("move_right"):
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moveSpeed -= 5
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moveSpeed = clamp(moveSpeed, 280, 840)
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# move the player
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move_and_slide(vel * moveSpeed, Vector2.ZERO)
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func play_animation (anim_name):
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if anim.animation != anim_name:
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anim.play(anim_name)
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func manage_animations ():
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if Input.is_action_pressed("move_left"):
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play_animation("Accelerate")
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else:
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play_animation("default")
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