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84 lines
2.5 KiB
84 lines
2.5 KiB
3 years ago
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tool
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extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
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# has an event_data variable that stores the current data!!!
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## node references
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onready var image_button = $HBox/ImageButton
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onready var clear_button = $HBox/ClearButton
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onready var name_label = $HBox/Name
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onready var fade_duration_label = $HBox/FadeLabel
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onready var fade_duration = $HBox/NumberBox
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# used to connect the signals
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func _ready():
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image_button.connect("pressed", self, "_on_ImageButton_pressed")
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clear_button.connect('pressed', self, "_on_ClearButton_pressed")
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fade_duration.connect('value_changed', self, '_on_fade_duration_changed')
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pass
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# called by the event block
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func load_data(data:Dictionary):
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# First set the event_data
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.load_data(data)
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# Now update the ui nodes to display the data.
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if event_data['background']:
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name_label.text = event_data['background'].get_file()
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image_button.hint_tooltip = event_data['background']
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fade_duration_label.visible = true
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fade_duration.visible = true
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emit_signal("request_close_body")
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else:
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name_label.text = 'No image (will clear previous background)'
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image_button.hint_tooltip = 'No background selected'
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fade_duration_label.visible = false
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fade_duration.visible = false
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emit_signal("request_close_body")
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fade_duration.value = event_data.get('fade_duration', 1)
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clear_button.disabled = not bool(event_data['background'])
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# has to return the wanted preview, only useful for body parts
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func get_preview():
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return ''
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func _on_ImageButton_pressed():
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editor_reference.godot_dialog("*.png, *.jpg, *.jpeg, *.tga, *.svg, *.svgz, *.bmp, *.webp, *.tscn")
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editor_reference.godot_dialog_connect(self, "_on_file_selected")
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func _on_file_selected(path, target):
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event_data['background'] = path
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clear_button.disabled = false
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name_label.text = event_data['background'].get_file()
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image_button.hint_tooltip = event_data['background']
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fade_duration.visible = true
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fade_duration_label.visible = true
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emit_signal("request_open_body")
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# informs the parent about the changes!
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data_changed()
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func _on_ClearButton_pressed():
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event_data['background'] = ''
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clear_button.disabled = true
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name_label.text = 'No image (will clear previous background)'
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image_button.hint_tooltip = 'No background selected'
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fade_duration.visible = false
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fade_duration_label.visible = false
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fade_duration.value = 1
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emit_signal("request_close_body")
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# informs the parent about the changes!
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data_changed()
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func _on_fade_duration_changed(value: float):
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event_data['fade_duration'] = value
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# informs the parent about the changes!
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data_changed()
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