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extends Camera2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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onready var target = get_node("/root/Ch1S2/FG/Player")
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func _process (delta):
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position = target.position
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