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tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
# has an event_data variable that stores the current data!!!
## node references
onready var default_slot = $DefaultSlot
onready var custom_slot = $CustomSlot
# used to connect the signals
func _ready():
default_slot.connect("toggled", self, "_on_DefaultSlot_toggled")
custom_slot.connect("text_changed", self, '_on_CustomSlot_text_changed')
# called by the event block
func load_data(data:Dictionary):
# First set the event_data
.load_data(data)
# Now update the ui nodes to display the data.
default_slot.pressed = event_data.get('use_default_slot', true)
custom_slot.text = event_data.get('custom_slot', '')
custom_slot.visible = not default_slot.pressed
$Label.visible = not default_slot.pressed
func _on_DefaultSlot_toggled(pressed):
event_data['use_default_slot'] = pressed
custom_slot.visible = not pressed
$Label.visible = not pressed
# informs the parent about the changes!
data_changed()
func _on_CustomSlot_text_changed(text):
event_data['custom_slot'] = text
# informs the parent about the changes!
data_changed()