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40 lines
1.2 KiB
40 lines
1.2 KiB
3 years ago
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tool
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extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
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# has an event_data variable that stores the current data!!!
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## node references
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onready var texture_rect = $Box/TextureRect
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# used to connect the signals
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func _ready():
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pass
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# called by the event block
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func load_data(data:Dictionary):
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# First set the event_data
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.load_data(data)
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# Now update the ui nodes to display the data.
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if event_data['background']:
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if not event_data['background'].ends_with('.tscn'):
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emit_signal("request_set_body_enabled", true)
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texture_rect.texture = load(event_data['background'])
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else:
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emit_signal("request_set_body_enabled", false)
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if editor_reference and editor_reference.editor_interface:
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editor_reference.editor_interface.get_resource_previewer().queue_resource_preview(event_data['background'], self, "show_scene_preview", null)
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else:
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emit_signal("request_set_body_enabled", false)
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# has to return the wanted preview, only useful for body parts
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func get_preview():
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return ''
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func show_scene_preview(path:String, preview:Texture, user_data):
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if preview:
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texture_rect.texture = preview
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emit_signal("request_set_body_enabled", true)
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