/** * File for common shit used across files that doesnt have something. */ #include #include #include #include #include #include #include #include #include #include #include #include "colours.h" #include "types.h" #include "vect.h" #include "math.h" #include "queue.h" #ifndef MIAINH #define MIAINH extern struct object white_sphere; extern SDL_Renderer *ren; void sdlb_set_colour(struct colour col); void sdlb_draw_col_pixel(struct colour col, int x, int y); extern struct object *scene_object; extern int keyboardstate[322]; // 322 is the number of SDLK_DOWN events extern struct camera *camera; #endif