@ -6,14 +6,11 @@ double sdf_sphere(struct vec *x) {
static const double r = 1.4;
struct vec *v = copy_vec(x);
<<<<<<< HEAD
// v->elements[2] -= 5;
// v->elements[1] += (SDL_GetTicks()/1000.0) - 5;
// v->elements[2] -= 2;
=======
>>>>>>> ecd0ae0c1f3780816103a1e4d8656a9c23120cb2
double res = magnitude_vec(v) - r;
free_vec(v);
@ -120,7 +120,7 @@ void setup_camera_scene()
scene_objects[1] = white_sphere;
scene_objects[0] = other_white_sphere;
scene_object = new_scene(2, scene_objects);
scene_object = new_scene(1, scene_objects);
}
int main(int argc, char **argv) {